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WhenKingdom Come: Deliverancedebuted in 2018, its save mechanics were controversial.
There was no manual save option in the menu.
Instead, in the name of immersion, you needed to craft a drink called Saviour Schnapps.
Along with auser-created mod that gets rid of the need for Saviour Schnapps entirely.
Systems like Kingdom Come: Deliverance 2s are often seen as relics of the past.
While updating Resident Evil 2 for a 2019 audience, Capcom cut a similar system from the original game.
The remake kept the typewriters as manual save points, but cut the consumable aspect.
They completely shape the experience.
Much of the game’s horror is derived from the need to manually save.
By contrast,Citizen Sleeper 2: Starward Vectormines tension from only having an autosave.
This has actually pushed me to learn the game’s systems better than I would have otherwise.
I thought I was completely stuck.
Like, start the game over stuck.
If the game had a manual save system, I would have just loaded an earlier file.
By doing that, I realized that I could scavenge fuel at the end of each day.
it’s possible for you to also set this system to scavenge food or money.
I did that and, within a couple days, I had enough fuel to jet back to safety.
Those moments of tension made me feel like I was barely scraping by, just like my crew.
Save State Of Mind
Od-school save systems can be frustrating.
Losing time is as frustrating as losing progress.
But save systems are crucial to creating a mood.