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For as many mechanics as Last Epoch has, each defensive layer is fairly easy to grasp.
But putting everything together to create a build can prove challenging.
For many builds, Health serves as the main damage sponge for your character.
But scaling your HP won’t be enough to facetank boss attacks or swarms of enemies.
EHP Example
A character with 1,000 HP can absorb up to that much damage before dying.
If you scaled your HP to 2,000, you could take 100% more damage before dying.
Let’s say the attack deals physical damage.
Finding the right balance between HP and DR scaling is key to making a durable character.
Fulfill all three criteria, and you’ll have an incredibly tanky character.
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Here’s everything you oughta know about earning Favor for your Faction in Last Epoch.
What Does An Endgame Build Need To Be Tanky?
Going from 0 1% gives less DR than going from 74 75%, for example.
Increasing Your Health
Scaling your health is the easiest way to increase your survivability in Last Epoch.
We highly recommendflagging all three affix types on your loot filterif you play an HP-focused build.
you might scale both your Endurance and Endurance Threshold through item affixes and passive nodes.
Unlike most mitigation mechanics, Endurance works against hitsanddamage-over-time sources (DoTs).
Enduranceitself refers to the damage mitigation you’ll receive once your HP is below your Endurance Threshold.
This value can be scaled through item affixes, with each affix increasing your Endurance rating additively.
However, beware that Endurance Rating is usually increased in set increments, not through percentages.
All incoming damage is dealt to your Ward first.
However, unlike HP,your Ward will continuously decay over timeuntil it reaches zero.
The more Ward you have, the more extreme this decay becomes.
This formula also has linear scaling, so Ward Retention and Ward Decay Threshold are always useful stats.
Ward Decay Thresholdsets a hard floor to your Ward value.
Your Ward value will never decay below this value, regardless of your Ward Retention value.
Any Ward above 500 will also decay slower, further influenced by your War Retention.
This stat is generally found on certain item bases and affixes.
Ward Retentiondetermines how quickly your Ward will decay.
A higher Ward Retention means your Ward won’t decay as quickly.
Ward Retention can be increased through the Intelligence stat, certain item bases, and item affixes.
Why Do Most Endgame Builds Use Ward?
You’re sacrificing important affix slots to scale your Endurance.
Let’s contrast that with Ward.
Both stats incur little to no opportunity cost when compared to scaling HP and Endurance.
There’s no limit to how many stacks of Armor Shred you or an enemy can be afflicted with.
Skip entire sections of the campaign with these alternate leveling paths.
Going from 65 to 75% is still a 10% reduction in incoming damage.
That’s why hitting the resistance cap in Last Epoch isn’t nearly as important as in most ARPGs.
Bear in mind thatgoing above 75% resistance doesnotreduce damage further; it only mitigates added sources of penetration.
Dodge And Block
Both Dodge and Block donotwork against damage-over-time effects.
Dodge and Block are virtually identical defensive mechanics that mitigate incoming hits.
Bear in mind thatincoming damage cannot be reduced beyond 85%, regardless of your Block Effectiveness.
As you push into the endgame, critical hit modifiers become commonplace and arguably the most dangerous Echo modifier.
To counter this, you’ll need a form of critical mitigation.
Critical mitigation mechanics only affect the critical portion of the attack.
it’s possible for you to find both Health Leech and Leech Rate affixes on certain weapons and armor.