At best, they might just bother you.
At worst, they’ll often quickly spell your death and the loss of your scrap.
In this guide, we’ll go over every piece of equipment and explain how they work.
Theitems available and pricing changewitheach Profit Quota, thoughstaple equipmentsuch as the Flashlight or Shovel arealways available.
Bothpurchased items and scrapcan bestored in your ship’s storage lockerto keep them organized and out of the way.
Entities will stillattack and target youif youget too close to themwhile they’re distracted by a Boombox.
While it can besold as regular scrap for a decent price, the Easter Egg alsodoubles as a weapon.
You or your teammatescan be killedif anExtension Ladder falls onto youonce it’s extended.
Carrying a Flashlighttakes up one inventory spot, and it provides amoderate amount of lightwhen used.
Using a Jetpackto fly in a directionfor too longwillcause it to explodeand kill the player.
Lockpicker
20 Credits
Lockpickers are analternative to keys found randomlyin a complex.
The Lockpicker has aninfinite number of uses, but it does have acooldown of 30 secondsper use.
Pro-Flashlight
25 Credits
Pro-Flashlights are a direct upgrade to the normal Flashlight.
Radar Boosters can begiven one of two commandsthat provide other effects:Ping and Flash.
Shovel
30 Credits
Shovels serve as themain weaponavailable to you in the game.
They can beswung at entitiesand other players,doing damage and briefly stunning them.
It’spossible tospray and mark various entitieswith the Spray Paint, but ithas no effecton their behavior.
Stun Grenade
The Stun Grenade is athrowable weaponthat canstun entitiesif they’recaught in its blast radius.
You first have topull the pinon a Stun Grenade, which gives youthree seconds before it detonates.
Stun Grenades cancause critical injuriesif you pull the pin anddon’t throw it.
TZP-Inhalant
120 Credits
TZP-Inhalant is a special consumable itemthat cantemporarily improveyourrunning speedanddecreaseyourstamina usagewhile alsocausing several negative effects.
Onceconsumed entirely, the TZP-Inhalant willbecome empty, and you’ll need to purchase another one from the store.
Each playerwanting to communicate over a long distanceneeds their own Walkie-Talkie.
Activating ortalking into a Walkie-Talkiewillattract and alert any entitiesnear you.
The Zap Guncannot kill enemieson its own, so it’sless effective to use in single-playersessions compared to multiplayer sessions.
Keeping a Stop Sign or Yield Signcan be helpfulif you’retrying to stash your creditsfor a large purchase.
They can alsoonly be used once.