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Lost Records: Bloom & Rageis giving good vibes so far.
It plays mostly in the style of 2015sLife is Strange, the breakout title for developerDont Nod.
This is where the game makes its cardinal sin.
Lost Records Doesn’t Let You Interact Enough
Swann is still growing on me.
Shes awkward and annoying on purpose, but also incredibly endearing.
Except, I hadnt.
At one point in the story, Swann and her friends are looking for some keys.
Swann, using the light from her camera, finds them on the top of an old playground structure.
This is where the game starts to annoy me.
First off, the old metal rocket is clearly climbable, and two of the group are reckless souls.
Since it is quite dangerous to climb, it moves a lot when hit with force.
This is a proven solution and no injuries are due to doing it the first time.
And so a search begins.
Maybe The Story Is Worth The Journey
This in and of itself is not a cardinal sin.
I have no objection to the game tossing me the football and telling me its time to play.
The issue is, as with many games like this, it requires specific solutions that arent smart enough.
Nothing happened when I returned to them, because Id already heard Swanns soundbite.
Likewise, there were suitable beer bottles that had no soundbite at all, so were ignored.
And thats overlooking the fact were in a wasteland field that would surely have dozens of rocks around.
Eventually, Autumn finds a clearing and we head inside where we grab a brick.
At some point, Swann chooses who to hang out with, like filming Nora smoking.
At other times, its mandatory, as is this escapade getting to know Autumn.
But a world is either interactive or its not.
Lost Records wants to be both, and so it feels neither.
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