The crossover feels organic, brought to life through the lens of fourpreconstructed Commander decks.
War never changes in Magic: The Gathering’s crossover with Fallout.
If you’re not constantly sending creatures into battle, the deck’s doing something wrong.
Caesar, Legion’s Emperor by Alexander GeringAssemble the Legion by Bruno BiazottoWasteland Raider by Yigit KorogluBattle of Hoover Dam by Campbell WhitePaladin Elizabeth Taggerdy by Wisnu Tan
Of course, you’ve got the option to’t attack if you don’t have creatures.
This precon is outfitted with plenty of token generators.
These cards represent great mana sinks and token generators all in one.
Caesar, Legion’s Emperor by Alexander Gering
There is a light sacrifice theme peppered throughout the deck.
Some of these effects already reward you for losing creatures in combat, which should be happening constantly.
Hail, Caesar Commander Deck Analysis
Your strategy is as bare-bones as it gets.
Turn your cards 90 degrees to the right and swing away.
If you have a mana rock on turn two, play it.
Otherwise, worry about developing your board.
Caesar, Legion’s Emperor by Alexander Gering
The sacrifice subtheme is your plan B.
There’s no reason to start sacrificing bodies if it means shrinking your board.
You’re not playinganthem effectslike Intangible Virtue just to sacrifice the recipients of those bonuses.
Fervent Charge by Aaron J. Riley
Card advantage shouldn’t be too hard to come by in this deck.
It’s worth mentioning thatthis deck struggles against floodgate effects that prevent combat from happening.
Hold onto catch-all answers like Wear//Tear and Anguished Unmaking for permanents that hinder your game plan.
The mana base is also functional but not great.
Hail, Caesar Commander Deck Budget Upgrades
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Description
Isshin doubles attack triggers.
This deck loves to attack.
It’s a match made in two heavens.
Mr. House is going to do some really awesome things… just in a different deck.
Drop The Nipton Lottery for another relevant body.
Neyali, Suns' Vanguard reinforces your token theme and adds some extra card advantage to the deck.
A few extra attackers each combat is exactly what you want.
Yes Man’s doing group hug things this deck’s not built to utilize.
People won’t play ball with the deck that’s beating them into the ground.
More like No Thanks, Man.
Mardu Ascendancy doubles your attack force and even gives you some occasional board protection.
Nixing one Bobblehead means you’re certainly cutting the other one.
Stolen Strategy is fun but ungodly slow.
Bring in another mana rock like Fellwar Stone to set your plans in motion earlier.