The crossover feels organic, brought to life through the lens of fourpreconstructed Commander decks.

War never changes in Magic: The Gathering’s crossover with Fallout.

If you’re not constantly sending creatures into battle, the deck’s doing something wrong.

Caesar, Legion’s Emperor + Assemble the Legion + Wasteland Raider + Battle of Hoover Dam + Paladin Elizabeth Taggerdy Magic: The Gathering cards

Caesar, Legion’s Emperor by Alexander GeringAssemble the Legion by Bruno BiazottoWasteland Raider by Yigit KorogluBattle of Hoover Dam by Campbell WhitePaladin Elizabeth Taggerdy by Wisnu Tan

Of course, you’ve got the option to’t attack if you don’t have creatures.

This precon is outfitted with plenty of token generators.

These cards represent great mana sinks and token generators all in one.

MTG Fallout preview

Caesar, Legion’s Emperor by Alexander Gering

There is a light sacrifice theme peppered throughout the deck.

Some of these effects already reward you for losing creatures in combat, which should be happening constantly.

Hail, Caesar Commander Deck Analysis

Your strategy is as bare-bones as it gets.

Caesar, Legion’s Emperor + Mr. House, President and CEO Magic: The Gathering Cards

Turn your cards 90 degrees to the right and swing away.

If you have a mana rock on turn two, play it.

Otherwise, worry about developing your board.

Caesar, Legion’s Emperor Magic: The Gathering art by Alexander Gering

Caesar, Legion’s Emperor by Alexander Gering

The sacrifice subtheme is your plan B.

There’s no reason to start sacrificing bodies if it means shrinking your board.

You’re not playinganthem effectslike Intangible Virtue just to sacrifice the recipients of those bonuses.

Fervent Charge Magic: The Gathering art by Aaron J. Riley

Fervent Charge by Aaron J. Riley

Card advantage shouldn’t be too hard to come by in this deck.

It’s worth mentioning thatthis deck struggles against floodgate effects that prevent combat from happening.

Hold onto catch-all answers like Wear//Tear and Anguished Unmaking for permanents that hinder your game plan.

MTG Fallout All Commander Decks Ranked

The mana base is also functional but not great.

Hail, Caesar Commander Deck Budget Upgrades

Remove

Replace With

Description

Isshin doubles attack triggers.

This deck loves to attack.

Ruinous Ultimatum + Bastion of Remembrance Magic: The Gathering cards from Fallout Universes Beyond

It’s a match made in two heavens.

Mr. House is going to do some really awesome things… just in a different deck.

Drop The Nipton Lottery for another relevant body.

Mr. House, President and CEO Magic: The Gathering card

Neyali, Suns' Vanguard reinforces your token theme and adds some extra card advantage to the deck.

A few extra attackers each combat is exactly what you want.

Yes Man’s doing group hug things this deck’s not built to utilize.

Isshin, Two Heavens as One Magic: The Gathering card

People won’t play ball with the deck that’s beating them into the ground.

More like No Thanks, Man.

Mardu Ascendancy doubles your attack force and even gives you some occasional board protection.

The Lipton Lottery Magic: The Gathering card

Nixing one Bobblehead means you’re certainly cutting the other one.

Stolen Strategy is fun but ungodly slow.

Bring in another mana rock like Fellwar Stone to set your plans in motion earlier.

Neyali, Suns' Vanguard Magic: The Gathering card

Yes Man, Personal Securitron Magic: The Gathering card

Anim Pakal, Thousandth Moon Magic: The Gathering card

Luck Bobblehead Magic: The Gathering card

Mardu Ascendancy Magic: The Gathering card

Charisma Bobblehead Magic: The Gathering card

Cursed Mirror Magic: The Gathering card

Stolen Strategy Magic: The Gathering card

Court of Embereth Magic: The Gathering card

Survivor’s Med Kit Magic: The Gathering card

Fellwar Stone Magic: The Gathering card

Universes Beyond Preconstructed Decks

Tabletop

Magic: The Gathering

Fallout