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Me, the Immortal, is a very unique commander inMagic: The Gathering’sCommander format.
The deck is primarily a Voltron one, loading up Me with counters to make a formidable attacker.
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The only time you’ll have toput it back into the command zone is if it ever gets exiled.
Danny Pinkis one of the main ways you will be drawing cards.
As a static ability, Danny Pinkturns a counter being put on a creature into drawing a card.
This lets you draw more cards with Danny Pink, all while growing the stats of your best creatures.
This allows it to potentiallytap for a ton of mana,depending on how big its power is.
While at its base stats, one mana isn’t a whole lot.
MostVoltron decks win exclusively through combat/commander damage, butSimic Ascendancygives the deck an alternate win condition.
It lets you put +1/+1counters on creatures, which in turnputs counters on itself.
K-9, Mark Iis a very useful card for givingall your legendary creatures protection.
More notable is the ability tomake a legendary creature unblockable for the turn.
The ability to give legendary creatures ward does require K-9 to be untapped.
So, if you make a creature unblockable, it will cause all legendary creatures to lose their ward.
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If anopponent takes 21 or more combat damage from a commander, they automatically lose the game.
A weakness of a Me, the Immortal deck, isyou are prone to attackers.
Victory comes with four or more courtesy of Dragonhawk.