A cursory glance at Outlaws at Thunder Junction’s Draft format can seem overwhelming.

Wizards of the Coasthas provided a breakdown of Thunder Junction Play Boosters slot by slot.

The List changes from set to set.

Promotional Magic: The Gathering art for Outlaws of Thunder Junction by Lie Setiawan, with card art images of Festering Gulch, Sword of Wealth and Power, Decimate, and Desert

Outlaws of Thunder Junction promotional art by Lie SetiawanDesert by Lucas Graciano

Very few cards on The List were intended for Limited play, and many of them interact with artifacts.

That’s pretty daunting, and that’s only one slot in the booster pack!

These slots are the reason you’ll sometimes see duplicate cards in Play Boosters.

Magic: The Gathering art for Fact or Fiction by Matt Cavotta, with cards for Waterwind Scout and Divination

Bristling Backwoods by Viko Menezes

It also means a shot at more rares in the cardpool.

There’s also a slot dedicated to Thunder Junction’sbonus sheet: Breaking News.

Between the main set and Breaking News, there aretonsof enchantments that temporarily exile creatures.

A detailed card-by-card breakdown of an Outlaws of Thunder Junction Play Booster by Wizards of the Coast

A few enchantment removal options for your sideboard can go a long way!

Finally, there’s a dedicated land slot.

These are incredibly important to the Draft format, andthere will be about 12 opened per eight-player pod.

Loan Shark + Rictus Robber Magic: The Gathering cards

A plotted spell can only be cast as a sorcery.

Given the opportunity, don’t plot your counterspells, people!

So much of this set was deliberately designed with plot in mind.

Magic: The Gathering card art for Lilah, Undefeated Slickshot plus card image of Aven Interruptor

As powerful as plot is,you have to be conscious of how and when you use it.

Thunder Junction’s a world full of villains and outlaws.

Best to plot ahead.

Savage Smash + Crackle with Power Magic: The Gathering cards from Outlaws of Thunder Junction’s Breaking News bonus sheet

Let Your Criminal Side Out

Some advice is best kept at the Draft tables.

In Thunder Junction, it pays to commit a crime.

And it’s painfully easy to commit crimes.

Magic: The Gathering card art for Bristling Backwoods by Viko Menezes

Bristling Backwoods by Viko Menezes

If you’re in doubt, look for the word ‘target.’

If a card doesn’t use the word target, it doesn’t commit a crime.

Two-Color Deserts Are Important

Deserts isn’t a fully fleshed-out theme in this set.

Stop Cold + Murder Magic: The Gathering cards

That’s significant for a couple of reasons.

First, it just meansplayers functionally start a lot of games at 18 life, sometimes even lower.

A few extra points of damage from just playing lands can make a world of difference foraggro decks.

Obeka, Splitter of Seconds + Eriette, the Beguiler Magic: The Gathering cards

Second,these are lands that commit crimes.

It’s funny to think about, but highly relevant in the context of the set.

That meansan extra 24 interactive spells are floating aroundany given Draft pod by default.

smoke man aetherborn reaches for gold cowboy

Snakeskin Veil is better here than it has been in previous sets.

Your opponentswillhave removal aplenty, and a well-timedhexprooftrick can really set them back.

The best way to combat increased removal is todraft sticky threats or cards that make multiple bodies.

Tabletop

Graveyard recursion helps quite a bithere, too.

If youdostart on a three-color rare,you gotta prioritize mana fixing highly.

There will beplentyof other rares to pick from, given the nature of Play Boosters.

Magic: The Gathering

As a side note,don’t be swayed by the mythic rare symbol on The Big Score cards.

A lot of these have weird and undesirable effects for Limited and should be evaluated independently of their rarity.

Wo, what exactly are Outlaws and how do they change the game?

Let’s find out.