Marvel Rivalsoffers a strong learning path for players to follow.

However, there are things that info-boards and tutorials don’t show you.

It may not be the Danger Room, but Marvel Rivals’s Practice Mode is pretty cool!

Moon Knight leaps towards us, throwing a Crescent Dart, all in front of a giant glowing moon in Marvel Rivals.

In Marvel Rivals, both are employed.

For example, Hawkeye’s bow uses projectile attacks, while Black Widow’s sniping fires a hitscan shot.

This is not true of all projectiles, but it’s more than you’d think.

Hulk Intro screen in Marvel Rivals.

Examples include Iron Man, Storm, and Peni Parker, all of whom cannot critically hit.

This can even vary within the same kit.

For instance, The Punisher’s turret can’t get headshots while both his primary weapons can.

Marvel Rivals: Every Map, Ranked

During mid to close-range fights, switching weapons can put out more DPS than reloading normally.

Here are tips and strategies to counter Punisher as every role in Marvel Rivals.

Another who benefits from a quick swap over a reload is Cloak and Dagger.

A blacked out shot of Spider-Man in front of a backdrop of many Marvel characters.

When Dagger’s ammo is running low, a switch to Cloak will instantly return it to full.

When Iron Man enters Armor Overdrive he doesn’t require or consume ammo.

Switching into overdrive rather than reloading when low can let Iron Man keep up the damage.

Spiderman hanging upside down from his web with scenery in the background from Marvel Rivals.

His ability does not restore ammo, however, so plan accordingly.

Adam Warlock consumes ammo when charging his burst fire, but he can continue charging with no ammo remaining.

Dish out massive amounts of damage with Marvel Rivals' Moon Knight.

Malice skin in Marvel Rivals.

After bouncing, the blades do less damage and strike the center of a character.

Moon Knight is one of the projectile heroes who can critically hit, allowing for headshots with his blades.

Aiming your blades towards the heads of larger characters will maximize your damage.

The Punisher holding two guns during his MVP animation in Marvel Rivals.

There are also circumstances where it’s better not to have ankhs at all.

With an ankh placed in a group, some of your damage can be wasted.

Even when flanking, sometimes pulling your target can be better than closing the gap.

Punisher from Marvel Rivals setting up his turret in the Practice Range.

Hulk has controls for his jump, Iron Man for flight, and Jeff for swimming.

Customizing your controls makes a real difference to your gameplay, improving your precision and flexibility during a match.

A few minutes in the configs for each of your mains is well worth the time.

Moon Knight falling down during his MVP animation in Marvel Rivals.

you might traverse areas you wouldn’t think are accessible this way.

The Hulk can even use other abilities while a jump remains charged.

With how vital his leap is, you’ll want to prepare one whenever you could.

Spider-Man in Marvel Rivals.

The only way to cancel your charge is Hulk Smash, which can be used to stay in place.

Letting go of jump then activating his ultimate midair can be great for a sudden dive.

Here’s how to play as Hulk in Marvel Rivals.

Hulk looking at the sky and roaring during his Marvel Rivals' MVP animation.

Sadly, there is no input yet for canceling the charge.

4Ultimates Care About Room Height

Mr.

Fantastic uses room height best thanks to how his ultimate works.

Art of Mister Fantastic from Marvel Rivals.

However, the time between slams can be shortened by using them under a low ceiling.

Let’s take a look at every map in Marvel Rivals and decide which is best.

Other characters can be affected by ceiling height, although not in the way Mr. For most characters, using their ultimate in a constrained space is a concern rather than a boon.

Invisible Woman as she appears in Marvel Rivals, wearing a slightly armoured Fantastic Four jumpsuit

Those like Magneto or Winter Soldier will find it difficult to use their ability effectively in short areas.

Open areas are often best to maximize your choices for impact.

What isn’t as commonly known is that the Invisible Woman’s Psionic Vortex can also ground enemies.

The Winter Soldier pointing his gun at the camera during his MVP animation in Marvel Rivals.

Even when targeting non-fliers, this method can be more accurate than forced activation upon impact.

Proper placement can increase the space you control with the vortex’s area of effect.

Using the practice range with flying bots is a great way to practice timing and aim.

Adam Warlock’s hero page in Marvel Rivals.

When he strikes enemies with his ultimate, they become marked.

If a marked enemy dies, then it will become ready again.

Once the chain begins, you have a fair amount of time before initiating the next jump.

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Precise timing is how videos of long chains happen, with Kracken Impact stretched throughout multiple fights.

There are also specific icons that appear for heroes besides those with general information like team deaths.

The most notable is Adam Warlock.

Marvel Rivals Press Image 2

When Warlock activates his ultimate, any teammates currently respawning will be revived at his location.

Another hero with useful UI elements, Loki, has icons to track his clones.

His illusions also have an icon to show their direction.

Marvel Rivals Press Image 5

What’s useful about these is they have about the same range as his teleport.

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