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Cities and their surrounding Regions are the backbone of your economy inMillennia.
Building strong cities is the surest way to success.
These classic 4x games saw you explore, expand, exploit, and exterminate.
Which one did you dominate in?
By default, each Region can support one Town, buttechnologies like Infrastructurecan raise this limit.
Productionis used to construct Buildings, train Units, or complete Projects in the Capital.
Townsare constructed using a Culture Bonus, and can be placed within or just outside their Region’s borders.
Increasing a Town’s level also increases the total Regional Level, which determines the Region’s maximum Population.
A Region’s Population cap is equal toits Regional Level multiplied by five.
A Region’s borders expand as it producesInfluence.
Meeting a Need by more than double the required amount has no additional effect.
Some Needs have additional effects.
Pops convert slowly over time,favoring their official State Religionand any faiths followed by neighboring Regions.
However, Religious Populations generate Culture, so fostering their devotion is always beneficial!
Clay, Bricks, and Concrete are the best sources of Improvement Points.
For example, a Farm generatesWheat, which becomes three Food if it isn’t used for anything else.
An Oven, in turn, turns the Flour intoBread, which is worth a whopping ten Food.
A Region with Stores canexport its extra Goodsto another Integrated Region that you control.
Unlike imports,exporting to a friendly city transfers the exported Goodrather than making a copy.
Integrating too many Regions too quickly can cause your Culture production to stagnate.
Every Region also generates more Unrest for every other Region that you’ve Integrated.
Every Vassal has aProsperity Ratingthat determines how much tribute they provide.
TheKingdomandFeudal MonarchyGovernments have ways of boosting Prosperity or spending it for one-time gains.
Any Government pop in can use theCultural ExportsArt Domain Ability to increase the Prosperity of a Vassal.
It’s up to you how many of your Regions should be Integrated and how many should remain Vassals.
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