Here are some helpful tricks to help you run your school in Mind Over Magic.

Mastering these synergies is key to progressing quickly to overcome the weight of malice brought on by the fog.

These determine how high theyre able to grow, gaining points each time they level up.

The student summoning ritual in Mind Over Magic, Performed by the ethereal headmaster.

For everyday work, these stats dont matter as much.

In combat, these attributes determine most of the characters performance.

A character withgood attributes and only basic spells can frequently outperform a specialised casterusing their ultimate spell.

A magic school with a few rooms is shown in Mind Over Magic.

The potential grades are partially determined by their race but will vary within those categories.

How Race Works

There are five different races that will appear in your student body.

Each hastraits that impact how they function in combatand in managing your school.

The character sheet of a vivified earth mage in mind over magic.

The severity of their traits' impacts will depend on how far you’ve progressed in the game.

Once you’ve encountered the two dragons you’ll also unlockquestlines associated with each race.

The culmination of each quest gives you a seal fragment needed to unlock the lowest level of the underschool.

A Convocation Ritual is used to summon a student of a specific race in Mind Over Magic.

High mana but otherwise average.

Fire damagescales to manaand benefits from the chance to ignore cost.

Nature magic dealspercentage damage that ignores power.

A team of mages fight against the corrupted spirits of the founders in Mind Over Magic.

Humans aregood at jobs far from your crystal, since they rarely need to refill their mana.

Power relics can help them hit harder in combat.

Raven Cult

High attribute grades butbegins with a scar.

A school building is shown in Mind Over Magic.

Above average in all attributes.

Ravens requirespecialised schedules and accommodationsto avoid triggering their scars.

Conviction relics can help with managing their sanity.

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Vivified

Take no conviction penalty from injuriesor poor quality food.

High health but low everything else.

Earth magicgrants shields based on max HP, making vivified tanks very effective.

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Immunity to pain meansthey can keep working in emergencies.

Vivified need relics to improve their mana to function in combat.

Wolfkin

Will happily sleep without beds and eat wild animals for food.

High speed and above average power.

Lightning mages dealdamage that scales with the caster’s speed.

Their conviction is easier to manage in the early game, making themgood picks for starting staff.

Relics that improve mana pool or regeneration are needed to keep up in long fights.

Shattered

Immunity to statuses like poison or vines.

Start combat with a shieldequal to their max HP.

Good strength and speed but abysmal health.

Strong potentials let shattered wield just about any school of magic effectively,except for earth magic.

Immunity to trapdoor vinesmake them great for harvesting resources.

Health-buffing relics are twice as effective, as they’ll also increase their shields.

How To Build Your Team

The ideal team composition changes between the early and late game.

Learn how to build your school in Mind Over Magic!