Here are some helpful tricks to help you run your school in Mind Over Magic.
Mastering these synergies is key to progressing quickly to overcome the weight of malice brought on by the fog.
These determine how high theyre able to grow, gaining points each time they level up.
For everyday work, these stats dont matter as much.
In combat, these attributes determine most of the characters performance.
A character withgood attributes and only basic spells can frequently outperform a specialised casterusing their ultimate spell.
The potential grades are partially determined by their race but will vary within those categories.
How Race Works
There are five different races that will appear in your student body.
Each hastraits that impact how they function in combatand in managing your school.
The severity of their traits' impacts will depend on how far you’ve progressed in the game.
Once you’ve encountered the two dragons you’ll also unlockquestlines associated with each race.
The culmination of each quest gives you a seal fragment needed to unlock the lowest level of the underschool.
High mana but otherwise average.
Fire damagescales to manaand benefits from the chance to ignore cost.
Nature magic dealspercentage damage that ignores power.
Humans aregood at jobs far from your crystal, since they rarely need to refill their mana.
Power relics can help them hit harder in combat.
Raven Cult
High attribute grades butbegins with a scar.
Above average in all attributes.
Ravens requirespecialised schedules and accommodationsto avoid triggering their scars.
Conviction relics can help with managing their sanity.
Vivified
Take no conviction penalty from injuriesor poor quality food.
High health but low everything else.
Earth magicgrants shields based on max HP, making vivified tanks very effective.
Immunity to pain meansthey can keep working in emergencies.
Vivified need relics to improve their mana to function in combat.
Wolfkin
Will happily sleep without beds and eat wild animals for food.
High speed and above average power.
Lightning mages dealdamage that scales with the caster’s speed.
Their conviction is easier to manage in the early game, making themgood picks for starting staff.
Relics that improve mana pool or regeneration are needed to keep up in long fights.
Shattered
Immunity to statuses like poison or vines.
Start combat with a shieldequal to their max HP.
Good strength and speed but abysmal health.
Strong potentials let shattered wield just about any school of magic effectively,except for earth magic.
Immunity to trapdoor vinesmake them great for harvesting resources.
Health-buffing relics are twice as effective, as they’ll also increase their shields.
How To Build Your Team
The ideal team composition changes between the early and late game.
Learn how to build your school in Mind Over Magic!