It returns inMonster Hunter Wilds, and this time it is greatly expanded.
It comes with just about every feature it had on World, and then some on top.
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Here’s everything it can do.
What Can The Slinger Do?
The Slinger has a few different functions to it, though it overall falls intothree distinct categories.
Let’s look at each of them in detail.
Firing Pods
This is the most fundamental aspect of the Slinger.
Damage pods deal even more damageif they hit a monster in an open wound, so aim carefully.
Wilds is filled with materials to collect, and it’s a pretty big world you’re moving through.
There are some items, such as Mining Outcrops, that dostill require you get up-closeto get their materials.
This is where the Slinger excels.
Some environmental hazards are particularly strong, and require a second pull after grabbing them to bring them down.
However, not all of them can be crafted and are contextual in how you acquire them.
Some can be kept in your inventory, some can’t.
It’s a wide system, so here’s each of them in more detail.
Permanent Pods
These pods are the ones that arekept in your inventory and can be crafted.
These are mainly focused around utility.
Name
Effect
Flash Pod
Triggers a flash that briefly blinds monsters.
Screamer Pod
Unleashes a piercing sound that stuns monsters that rely on hearing.
Dung Pod
Causes the monster it hits to flee the area.
Particularly effective on smaller monsters.
Large Dung Pod
Causes any monsters in the area-of-effect to flee the area.
Effective on all monsters.
Luring Pod
The hit monster will follow you for a brief while.
Great for bringing monsters towards traps.
Throwing Knife
An infinite pod that does a small amount of damage.
Screamer Pods can also beacquired in the world from Baunosin the Windward Plains and are kept afterwards.
The Throwing Knife and Paint Pod are both infinite, though the rest must be crafted.
Environmental Pods
These pods are those that are found in the world as you’re out exploring.
As such,exploring is the only way to get them.
Here’s each of them:
Torch Pod
A damaging pod that deals Fire damage.
Puddle Pod
A damaging pod that deals Water damage.
Thunder Pod
A damaging pod that deals Thunder damage.
Frost Pod
A damaging pod that deals Ice damage.
Dragon Pod
A damaging pod that deals Dragon damage.
Brightmoss
A pod that shines light wherever it lands.
Para Pod
A pod that causes a large build-up of Paralysis.
Bleeding Pod
A pod that causes a large build-up of Bleed.
Para Pods in particular are incredibly powerful, though they are mostly found in the Iceshard Cliffs.
These pods cannot be kept in your inventory, nor can you bring them back with you.
As such,picking up another will drop the current one you have equipped.
Here are all of them:
Poison Pod
Causes a build-up of Poison.
(Heavy) Slicing Pod
Deals Severing damage to the hit monster part.
(Heavy) Piercing Pod
Pierces the monster’s body depending on where you hit.
(Heavy) Blunt Pod
Deals Blunt damage to the hit monster part.
(Heavy) Explosion Pod
Deals Blast damage to the hit monster.
Each monster has a certain set of pods they will drop.
For example,Nu Udra will drop Explosion Pods, while Odogaron can drop Severing and Piercing Pods.
There are some good standards to adhere to so you have an easier time on your hunts.
And that’s really it.
The Slinger is a great companion tool, and one that is always with you.
So verify totake full advantage of it.
Monster Hunter Wilds makes grinding for resources much easier with the wishlist system.