Dungeons & Dragons: DM Tips For Environmental Storytelling
These senses can tell a story by simply existing. Now, not only do you players know thattheres blood, but it seems fresh. Something could havejust happened here, and theres a reason to be alarmed. Tomb of Annihilation art via Wizards of the Coast A great way to bring the senses into a group is through props! Bring a candle you think smells terrible and have the players sniff it. Or use a wet brick for your players to touch if they are blindfolded in a cell....