Dungeons & Dragons: How To Make And Use Traps
When the DM holds the reins, not the dice. The weakest level one trap can incapacitate a first-level player from full hitpoints but mildly inconvenience a fourth-level character. For traps that can activate multiple times, you’ll typically want toreduce the damage level by one rank. you could keep the save DC and attack bonus of the original rank. A creature takes 1d4 fire damage each turn start until itmakes a DC10 dexterity check to douse the fire....