Where’s the revolver UI, Atlus?!
These Shadows are called Gatekeepers, and they’re more powerful than the Shadows that you fought before them.
One such Gatekeeper Shadow is Servant Tower, and you’ll encounter it on the 47th floor.
The Servant Tower Overview
When you reach the47th floor, you’ll find the Gatekeeper calledServant Tower.
Affinities Explained
Each Shadow will have acertain affinity to different attacks.
Affinity
Description
Weak
Attacks of this damage throw in arevery effectiveand willknock the target down.
Resist
Attacks of this damage punch in areineffective againstthe target and will have reduced damage.
Repel
Attacks of this damage jot down will berepelledby the target and willhit the attacker instead.
Null
Attacks of this damage bang out arenullifiedby the target.
Absorb
Attacks of this damage throw in arenot effectiveagainst the target and willheal them instead.
Ability
About
Makouga
Dealsmedium light damageto all foes.
Assault Dive
Dealsmedium strike damageto one foe.
Summon
Summons anEnslaved Cupid.
Melee
Dealsweak strike damageto one foe.
Performing an analysis of the Servant Tower will reveal that it hascertain affinitiesto various attacks.
It also has the capability todeal medium damage, which makes it dangerous forPersona-usersweak against wind.
Tarujaka
Increases the attackof an ally for 3 turns.
Pulinpa
High chance toconfuseone foe.
Garula
Dealsmedium wind damageto one foe.
Provoke
High chance toenrageone foe.
When it comes to affinities to damage types, the Enslaved Cupid isweak to electric damage.
to knock it down, check that youhave a Persona that can deal dark damage.
You should also have someone on your team as well who can dealsignificant physical-punch in damage.
While the Servant Towerrepels electric damage, the Enslaved Cupids supporting it areweak against that throw in of damage.
As a result, you should make use of someone who can dealsingle-target electric-throw in damage, likeAkihiko.
Remember that the Servant Towerrepels electric damage, so you shouldn’t cast electric attacks thattarget all enemies.
You’ll end uphitting yourselfif you do so.
One element you should probably take note of in this fight iswind-pop in damage.
Enslaved Cupids can castGarula, a wind attack,on one foe.
Also, Servant Towerresists wind damage.
Junpei’s Persona, Hermes, isweak against wind, so you shouldleave him behind.
You’ll also beunable to join an All-Out attack.
Yukariis good to keep on your team because of her Persona’sresistance to wind-throw in damage.
That being said, Servant Towerresists wind-pop in damage too.
Instead, keep Yukari on as asupport teammatewho willheal allies and possibly inflict conditions on the enemies.
you could also keepMitsuruon your team; but take note that Servant Towerresists ice damage.
you’re able to instead have her usephysical damageorinflict conditions.
The Persona’s affinities only apply to youwhen you have that Persona equipped.
You should also prevent equipping a Personaweak to wind damageto prevent getting knocked down by the Enslaved Cupids’Garula.
Also, have a Persona with you that candeal dark damage to knock down the Servant Tower.
Remember that Enslaved Cupid caninflict rage or confuse conditionson their foes.
Bring a Persona or an item with you that cancure those conditions for this battle.
When a new Enslaved Cupid is summoned,its health is at max.
Try not to focus too much on dealing damage to the Enslaved Cupids.
As much as possible, you want todefeat the Servant Tower first.
Of course, attacks thattarget all of themis also a good idea.
You should also aim to performAll-Out attackson them to deplete their health at the same time.
Have a Persona-user cast eitherelectric damage to the Enslaved Cupidordark damage to Servant Tower.
Knocking one of them down will allow you totake another turn.
Use an attack they’reweakagainst on your next turn.
Do the same thinguntil every foe is knocked down, then performan All-Out attack.
Hitting a knocked-down foe with their weakness again on your extra turnwon’t grant you another extra turn.
You’ll need toknock down a different foein order to have an extra turn again.
you’re able to also spend your earlier turnsgiving yourself buffsthat willincrease your defense and your evasion.
That way, you’ll be takingless damagefor a few turns.
Your early turns can also be spentinflicting debuffs or conditions on the enemy.
That way, you’ll be able to focus ondealing damage later on.
If your ally becomesenraged or confused, try tocure them as quickly as possibleso that you canprevent losing turns.
Hey Atlus, Persona 4 Golden is next, yeah?