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Whether you’re a seasonedPhasmophobiaveteran or a wide-eyed newbie, paranormal investigations are hard work.
Become the best ghost hunter possible by knowing all of the possible cursed object locations in Phasmophobia.
These and other sneaky tips in this guide will help you guess the ghost jot down more efficiently.
We’ve given this article a formatting pass and added more links to other helpful Phasmophobia topics.
It will hunt depending upon itstarget’sindividualsanityrather than the average.
This ghost key in is alsomore likely to perform the singing ghost event typethan other ghosts.
Figure out who the target is, keep their sanity above 50 percent,and the Banshee effectivelycannothunt.
If ahunt starts when average sanity is above 50, you most likely have a Demon.
For further proof,Demons fear the crucifix.
While harder to test accurately, this can be used to confirm Demons.
If they always find you, no matter how well you hide, this might be a sign.
Deogen alsocan’t hunt early, usually only triggering one when the averagesanity is below 40 percent.
This is a hidden ability that is a surefire way to identify them.
Goryo
The Goryo is a stationary ghost.
Mechanically, they areunable to wander far from the ghost room.
They also areunable to change ghost roomson any difficulty setting.
If the ghost seems very limited to one area, it might be a Goryo.
This isthe only determinable behavior they displayoutside using your testing equipment.
Hantu
Hantu prefer the cold.
Theymove faster in cold placesand will have acolder-than-average ghost room.
They will never turn the fuse box on but are twice as likely to turn it off.
The most noticeable behavior is that the Hantu’sownicy breath can be seenas they move aroundduring a hunt.
Jinn
Jinn are power-centric ghosts that use electricity to quickly reduce the sanity of anyone nearby.
If yousuddenly experience a 25 percent drop in sanityfor seemingly no reason, this may be why.
The Jinn willnever turn the breaker box offsince it needs electricity to use its special abilities.
However,it might accidentally short-circuit the breakerby turning on too many lights at once.
It will also perform the light-shattering ghost event more frequently.
The hunting threshold for the Mare changes depending on whether the room they are in is illuminated.
you could experiment with this to confirm if they’re a mare.
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Upgrade your equipment to get the most out of your Phasmophobia run.
Mimic
As the name implies, theMimic will copy the behavior of other ghosts.
They can change what behavior they copy, as well, andas often as every 30 seconds.
Their main ability is to ‘curse’ you through either the Spirit Box or the Parabolic Microphone.
When cursed, yoursanity drains twice as fast and will still drain when in a well-lit area.
Taking pills will cure the curse.
it’s possible for you to use this as a way to confirm the presence of a Moroi.
Light a smudge stick while they chase youto disorient them for a longer-than-average time.
Myling
Myling are very quiet ghosts.
The intended game mechanic is that they will makemore frequent ghost sounds through the parabolic microphone.
A more reliable test exists, though.
The most frequent one is thattheir ghost model has a chance to change.
This can be hard to notice, though.
The more reliable but somewhat rare option is to check forextra fingers on the hand prints.
This can be six-fingered hand prints, two on light switches instead of one, and so on.
This is something unique to Obakes.
Additionally, theirfingerprints, normal or not, have a chance todisappear over time.
Watch the fingerprints, and you should be able to identify an Obake.
Oni
Oni are harder to identify on behavior alone.
They aregenerally more activethan the average ghost and willdrain sanity fasterwhen coming into contact.
But with both of these being hard-to-track metrics, they can’t be relied on.
Ifheavy candle placementis causing hunts to never happen, it’s likely an Onryo.
Phantom
This ghost plays on the idea of visibility.
The Phantom’s strength willvanish after its photo is taken.
Phantoms also flicker less visibly,appearing less often when flickering.
Seeing a phantom, however, will drain your sanity faster.
Poltergeist
The well-knownPoltergeist can throw multiple items in a roomat a markedly faster speed than other types.
It can throw these items simultaneously, especially when piled up on the floor.
Be careful:every time it throws an item, it docks your sanityby a percentage.
The range to trigger electronics is about 50 percent further.
Their hunt threshold is also higher around technology, at 65 percent instead of the standard 50.
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Revenant
The Revenant is a fairly straightforward ghost but one of the most dangerous.
Itschasing speed is around twice as fast as your average ghost.
Beyond that, it behaves as normal.
Shade
Shades are shy ghosts.
They areless likely to create ghost evidence.
When doing a ghost event, they are more likely to appear as mist.
They are also the least likely to start a hunt.
Theycannot hunt until the sanity threshold falls under 35 percent.
And even then, they will never start a hunt if someone is in the same room as them.
If thegame goes on for a long while, and you’regetting little activity, they might be a shade.
Spirit
Spirits are the most basic of ghost types.
However,they lose momentum gradually over time when someone is nearby, moving slower and becoming less active.
Conquer these pro challenges.
Wraith
The Wraith is a floating ghost.
When aWraithsteps in salt piles,it will never provide footprints.
Alternatively, use this as a method ofinstigating a huntand confirming a Yokai.
Yurei
TheYureihas a secret ability to slammany doors at once.
Intentionally opening all doorsand waiting for this event can be a way to identify a Yurei.
If you want to use the Spirit Box effectively in Phasmophobia these are the questions to ask.