This comes from an interview withXboxEra, which took place right after Xbox’s Developer Direct late last month.
“All of those were single-player games.
They were all games that have a beginning, middle and end.”
He explains that this was very much a conscious decision.
“Not every story is told in that way.
Not every game kind of supports that or creative idea supports that business model.
And so I want to create a platform that can support that.”
The end of exclusives could mean the beginning of something else.
One of Xbox’s big misses of this generation was a live service,Redfall.
PlayStation had its own high-profile failure with Concord last year.