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Theres a cemetery next to my house, and I walk my dog through it everyday.
But sometimes youre in your own head and stop paying attention.
When I walked through that cemetery with my niece last year, she noticed all the things I didnt.
I felt younger because, in her eyes, the world was mysterious and strange again.
Regular, mundane activities the kinds you do everyday look different when you do them with a kid.
I remembered that again this weekend, when I introduced my two eldest nieces toAstro Bot.
Sony needs to learn the right lessons from Astro Bot’s post-launch success.
Astro Bot Is Simple.
When I play Astro Bot myself, it seems simple.
It’s a game where, most of the time, youre only working with four straightforward verbs.
you’re free to run, jump, punch, and spin.
If you play video games, you do this without thinking about it.
The awkwardness you feel then only highlights how second nature it is most of the time.
While playing Astro Bot, my nieces only turned the camera when they absolutely needed to.
They’d run into a wall and lose sight of Astro completely and get stuck.
Only then, out of necessity, would they take a stab at turn the camera.
These sessions left me thinking about Astro Bot’s camera quite a bit.
Thats weird, because I hundred percent-ed the game last year and don’t remember thinking about it once.
If you play a lot of games, cameras are only notable when they’re doing something strange.
But when you see the world through a kids eyes, the invisible stuff stops being invisible.
I understand the game better after playing it with two people who didnt understand it at all.
State of Play once again failed to State of Slay.