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Pokemon TCG Pocket,its safe to say, has been a runaway success.
And, as the list writers we are, weve jotted it all down for your own consideration.
Wouldnt one player still see it?
And, if not, then surely thered be a desynchronization problem?
Some folks are going to be mad about something no matter what.
One thing that could easily be done here is an all-purpose animation disable toggle for matches against the CPU.
You get to watch the coin flip happen; anyway.
Will my poor Riolu be forced to fall asleep after being rendered unconscious?
Well, er, yes, by default?
Why do I need to see something so entirely superfluous at that point?
Heck, why does my opponent, for that matter?
So many times, weve witnessed players forgetting to flip the coin for several seconds, too.
And why wouldnt they?
The Pokemon theyve targeted is down for the count.
File this alongside our other animation-related critiques, except it should be all the simpler to address.
More Match Music Variety
We know, we know.
Most players probably dont bother listening to the games music.
Who can blame them?
Its fine, but also, its always the same thing.
Whether you play ten matches or ten thousand, it wont change, either.
Except, granted, for when youre playing against the Expert-tier CPU.
In which case, you get a remix of the ubiquitous music track.
And think of the possibilities.
Imagine how many iconic Pokemon tracks could be added.
Battle themes from the games.
How could would that be?
Iconic overworld tracks, too.
Opening themes from the anime?
Granted, rights issues might hold this up in many instances.
But surely, not all?
If its remotely possible, wed be there for it.
A Better Trading System
This one had to be here, right?
Few love Pokemon TCG Pockets current trading system, and for good reason.
Indeed, its plenty restrictive.
But its also a headache.
It feels distinctly unintuitive.
Were not sure what a massive overhaul would look like, but wed be happy to find out.
Palkia and Dialga are the two mascots of Time-Space Smackdown, but which is the stronger card?
Yes, it only takes a couple of seconds.
You could always swap flairs if it suits your fancy.
Imagine what itd be like to see battles themed after familiar faces from Pokemons sprawling cast.
Well, weve had the Blue & Pidgeot Deck to contend with, so thats a start.
But think of it.
As in, like, a little storyline of sorts.
…And Nerf Misty
Look, it had to be said before we wrap things up.
The Misty card remains comically unbalanced.
You look at any other gym leader card, and its carefully tailored to specific circumstances.
Usually, that means specific Pokemon.
Brock adds an Energy to a Golem or Onix.
Blaine boosts Magmars, Rapidashs, and Ninetales attack by 30.
Cynthia does the same for Garchomp and Togekiss, albeit by 50.
Koga allows Weezing and Muk to get away from a bad situation.
Youve got Giovanni, who adds 10 damage to your next attack.
Blue, who reduces damage taken by 10, instead.
And yeah, Erika heals any Grass Pokemon by 50.
So, there are exceptions.
But even Erika works as a strong yet supplemental elixir.
Misty can flat-out win games for players on the very first turn.
Not even the second, when Energy can ordinarily be first attached!
Flip a coin until you get tails.
Attach a Water Energy to one of your Water Pokemon for every head.
That might mean zero times.
It might also mean 20.
All you need is three, though, and your Articuno ex will have swept almost any starter opponent.
Four, and Palkia ex will have obliterated it.
Well be yelling from rooftops about this until its fixed.
Which, in all likelihood, will never happen.
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