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Like the rest of the PokeWorld, Ive downloadedPokemon TCG Pocket.
Ive opened around 50 packs and hit some bangers.
Illustrated copies of Gyarados, Electrode, Cubone, and Dragonite all look great.
Ill give Pokemon TCG Pocket its dues: it makes pulling cards feel great.
But thats where the positivity ends.
Pokemon TCG Pocket is a game ruled by currencies and timers.
Its exhausting just writing that, and its even worse playing the game.
This is why the developer made packs feel so good.
To make you want to open more.
When you start the game, youre flush with currency from completing all the initial objectives.
The first hits free, as they say.
And once youve pulled a few ex cards or illustrated rares, youre hooked.
You want to skip the timer.
You want to buy theskip currencywith your other currency.
You want to skip again.
you’ve got the option to buy some gold, but you shouldnt… Ah, flip it.
Im not averse to games making money.
If we want to keep playing them, we need to pay for them.
Id prefer it if the game just put a price tag on packs.
It seems like a good deal if youre getting 10 packs for 50 gold.
And this is where my final problem rears its pixelated head.
Digital cards just arent the same as their physical counterparts.
I pulled the immersive art Mewtwo ex, but can I show my friends?
Other than a little display on my profile, theres no way of sharing my joy.
Theres no trading (although thats coming).
If I stop playing, theres no way I can sell my collection to recoup some of the costs.
Ive spent money on digital cosmetics before.
Im not against it.
I bought Fuses heirloom in Apex Legends (although I made sure to pull one naturally first).
It looks cool, and its a way to support a game that Ive poured thousands of hours into.
But I think of Concord and worry.
What happens if Apex is no longer deemed profitable for EA?
The same goes for Pokemon TCG Pocket.
I love opening packs on my phone.
Thats not something I enjoy.
You’ll just need a little bit of luck to find one.