It’s a challenging title at times and some puzzles can leave you guessing for a while.
That goes even more so for those who want to get all the achievements in the game.
There are 21 to collect, with eight of them being awarded to those who can complete each chapter.
That being said, they only get more challenging from there.
Achievement
Description
Completed Chapter
Volunteer
Thank you for volunteering!
There are 13 objective-based achievements that you’ll need to complete if you want to earn all the achievements.
Guide
Pacifist
Complete Chamber 4-9 without knocking over any turrets.
See the guide below.
Bullseye
Get the ball in 4-10 to land perfectly in the socket.
Launch the ball using the highest point on the tractor beam and blue gel on the edge.
You’ll need to stand on the button.
Endless loop
Fling an endless loop in Chamber 4-11.
Shoot a portal on the opposite slanted walls and then keep looping through until you get the achievement.
Supply Chain Problems
Deplete the Gel supply in Chamber 4-11.
Press the cube summoning button until a cube without blue gel falls out.
Still a pacifist
Complete Chamber 5-1 without destroying any turrets.
Two times the charm
Solve the Chamber 6-2 twice.
The fun solution
Solve Chamber 6-6 the fun way.
The boring solution
Solve Chamber 6-6 the boring way.
Refreshing shower
Take a shower under one of the gel cleansing fields.
Sending a message
Blow up a test chamber sign.
Captivating looks
Stare at Conly’s mannequins for a really long time.
Stare at the mannequins in the window that the Blue Sphere is looking at until the achievement unlocks.
Just in time
Deplete the conveyors’ supply of Weighted Storage Cubes.
In the first section of Chapter Two, move all the cubes off the conveyor belt.
Should get the achievement when the 16th cube is dropped.
Fingerprinter
Smear your dirty fingers over Aperture’s beautiful glass.
[Five Times]
See the guide below for all five windows and their locations.
Thefirst Pacifist achievement in Portal: Revolution is the hardestto earn.
Once you’re safely behind the wall andplace the cube,run through the door.
Next,shoot a portal on the farthest wallacross from the large button andone under the cube.
Try tocatch the cube in the lower portal’s color on the groundto launch it to the button.
Once across,launch yourself nextto it.
While avoiding the turret a short distance away,place the cube on the button.
Then,shoot a portal on the wall above the closest turret.
Launch yourself across andrun into the exit, withonly a few seconds to get throughbefore you’re eliminated.
In the next room,shoot one color portal under the cube dispenserandthe other above youbefore hitting the button.
From there,peek around the corner and shoot a portal above the large buttonacross the gap.
Sending A Message
In Chapter Two: The Default Route, there isa section titled ‘Bombs?
‘where you’lluse a single portal to shoot explosivesat the different panes of glass to shatter them.
This will paint the middle platform blue.
Next,use the same method as before to paint the tall platform blue.
Theportal on the tall white wallshouldsend you to the middle platformand thenonto the exit rail walkway.
To get the Fingerprinter achievement, you’ll just need totouch five specific pieces of glass.
Progress towards the achievementmight not count until you touch the secondwindow.
Then,jump through towards the windowto get enough momentum to touch it.
Jump down andfollow the bridge through the portalbeforejumping onto the glass.
The last window you should probably touch is inthe Number 3 control roomduring the final level in Chapter Eight.