It’s a challenging title at times and some puzzles can leave you guessing for a while.

That goes even more so for those who want to get all the achievements in the game.

There are 21 to collect, with eight of them being awarded to those who can complete each chapter.

A screenshot from Portal Revolution showing a 1950’s display bragging about Aperture’s achievements, complete with mannequins and displays showing the progress of the company into Portal Guns.

That being said, they only get more challenging from there.

Achievement

Description

Completed Chapter

Volunteer

Thank you for volunteering!

There are 13 objective-based achievements that you’ll need to complete if you want to earn all the achievements.

Portal Revolution Portal Gun On A Stand-1

Guide

Pacifist

Complete Chamber 4-9 without knocking over any turrets.

See the guide below.

Bullseye

Get the ball in 4-10 to land perfectly in the socket.

A screenshot from Portal: Revolution showing the player character aiming a Portal Gun at a conveyor belt with around 16 cubes piled along the side of it.

Launch the ball using the highest point on the tractor beam and blue gel on the edge.

You’ll need to stand on the button.

Endless loop

Fling an endless loop in Chamber 4-11.

A screenshot from Portal: Revolution that shows the player character holding up a cube to use as a shield against turrets that have laser beam’s aimed straight ahead.

Shoot a portal on the opposite slanted walls and then keep looping through until you get the achievement.

Supply Chain Problems

Deplete the Gel supply in Chamber 4-11.

Press the cube summoning button until a cube without blue gel falls out.

A screenshot from Portal Revolution that shows the player character aiming a portal gun in a test chamber with the ‘Warning Do Not Touch Glass" can be seen on a window pane in the distance

Still a pacifist

Complete Chamber 5-1 without destroying any turrets.

Two times the charm

Solve the Chamber 6-2 twice.

The fun solution

Solve Chamber 6-6 the fun way.

A screenshot from Portal Revolution showing the player character standing on an air duct as they look at a window with “Warning: Do Not Touch Glass” on it.

The boring solution

Solve Chamber 6-6 the boring way.

Refreshing shower

Take a shower under one of the gel cleansing fields.

Sending a message

Blow up a test chamber sign.

A screenshot from Portal: Revolution showing a blue portal on a lower wall and an orange portal on an extended wall, with a pane of glass that says “Warning: Do Not Touch Glass” next to the orange portal.

Captivating looks

Stare at Conly’s mannequins for a really long time.

Stare at the mannequins in the window that the Blue Sphere is looking at until the achievement unlocks.

Just in time

Deplete the conveyors’ supply of Weighted Storage Cubes.

A screenshot from Portal: Revolution showing the player character aiming a red Portal Gun while standing on a light bridge. A pane of glass can be seen near the end of the bridge that says “Warning: Do Not Touch Glass."

In the first section of Chapter Two, move all the cubes off the conveyor belt.

Should get the achievement when the 16th cube is dropped.

Fingerprinter

Smear your dirty fingers over Aperture’s beautiful glass.

A screenshot from Portal Revolution showing the player character standing in a server room, with a turret on the floor and a pane of glass above it that says “Warning: Do Not Touch Glass”

[Five Times]

See the guide below for all five windows and their locations.

Thefirst Pacifist achievement in Portal: Revolution is the hardestto earn.

Once you’re safely behind the wall andplace the cube,run through the door.

Game screen from Portal Revolution.

Next,shoot a portal on the farthest wallacross from the large button andone under the cube.

Try tocatch the cube in the lower portal’s color on the groundto launch it to the button.

Once across,launch yourself nextto it.

Portal 2

While avoiding the turret a short distance away,place the cube on the button.

Then,shoot a portal on the wall above the closest turret.

Launch yourself across andrun into the exit, withonly a few seconds to get throughbefore you’re eliminated.

In the next room,shoot one color portal under the cube dispenserandthe other above youbefore hitting the button.

From there,peek around the corner and shoot a portal above the large buttonacross the gap.

Sending A Message

In Chapter Two: The Default Route, there isa section titled ‘Bombs?

‘where you’lluse a single portal to shoot explosivesat the different panes of glass to shatter them.

This will paint the middle platform blue.

Next,use the same method as before to paint the tall platform blue.

Theportal on the tall white wallshouldsend you to the middle platformand thenonto the exit rail walkway.

To get the Fingerprinter achievement, you’ll just need totouch five specific pieces of glass.

Progress towards the achievementmight not count until you touch the secondwindow.

Then,jump through towards the windowto get enough momentum to touch it.

Jump down andfollow the bridge through the portalbeforejumping onto the glass.

The last window you should probably touch is inthe Number 3 control roomduring the final level in Chapter Eight.