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Anglers and their variants rummage through the halls, leaving them completely dark.
Which ones should you use, though, and which ones should you avoid?
Here are your answers to those questions and more.
When dropped by players,they emit a soft green glow.
This can be done byopening drawers and small cabinetsand keeping a close eye on surfaces such asdesks and chairs.
Not all items are equal, though, assome are rarer than others.
The only exception to this are Batteries,which will always be soldfor 50 Research each.
Finally, you might also get items by completing certain achievements to unlock them in thePre-round Shop.
They produce afaint static noise.
There are colored variants of the Keycards, and the color of the Keycard determines which door it opens.
All Keycards disappear after use.
Code Breacher
Code Breachers are a way to bypass the Keycard requirement.
They are common and drain the battery slowly.
They are also common and drain the battery slowly.
Flash Beacon
Flash beacons are the most common light source thatdoes not trigger Squiddles.
They don’t drain batteries and insteadrequire manual crankingevery few seconds of use.
Blacklight
Blacklights are rare variants of the regular flashlight, withthe ability to not trigger Squiddles.
They do drain rather quickly, though, sothey should be used sparingly.
This makes them an optional replacement for hand-cranked flashlights.
Necrobloxicon
The Necrobloxicon is a very rare variant of the lantern.
It shines brightly in an area, with acolor that can be changedby right-clicking while having it equipped.
Once it’s closed, it will startrecharging itselfslowly.
Its range is higher than the lantern, and it can be put away more quickly, too.
They can beinserted into most light sources, recharging them by 50%.
Medkit
Medkits are frequently found across the map.
Upon use, they are destroyed andheal the player by 75 HP.
Up to two can be held at a time.
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Can you escape the maze of spooky doors?