Rollerdrome’s Matterhorn Stadium is a brutal, cruel, intense final stage.
Let us help see you through this twisted challenge.
As you progress through Rollerdrome you will be placed in increasingly intense situations.
The enemies will really start to pile on.
Knowing how to dismantle them optimally is a big part of how you will find success.
Thankfully, we have all the info you need right here.
We’ll show you how to bring the house down on these so-called “House Players.”
These dudes are, for all intents and purposes,barelyenemies.
Every weapon in the game is effective against them.
However,it is a waste to use anything other than your Dual PistolsorShotgun.
Sniper
8
The Sniper can hit you from anywhere on the map.
As long as there isn’t an object blocking their view, they can peg you.
Up close and personal, they areeasily dispatched by either your Dual Pistolsor yourShotgun.
Otherwise,keep them around.
They will come in handy.
Rollerdrome’s Zabriskie Research arena is awfully sandy.
Which makes it the perfect place to dust some goons!
Warhead
Weapom
11
5
The Warhead willshoot missilesat you.
Thesemissiles will track you, so you will want tododge them.
Warheads are an enemy punch in that is an extreme nuisance.
Otherwise,the Z-11 does a wonderful jobeliminating them at a distance.
Riot Guard
Immune
The Riot Guard has two attacks.
Their first attack has themlob groups of landminesin your direction.
Their second attack creates ashock wave that will hit everything in front of them.
Worse yet, you could’t damage a Riot Guard until you have worked through their shield.
If youdodge the moment you enter into the radius of a landmine, you will get theSuper Dodge.
And, of course, a well-timed dodge leads to the oh-so-desirable Super Reflex Time.
Both weapons are good at taking care of them.
They provide an identical opportunity to dodge.
However, theirattackis way more of a nuisance as itsets surfaces on fire.
If you have trouble dodging, make the Polybeam your priority target.
The Polybeamwill withstand every weapon you have in your arsenal(outside of Super Reflex Time).
Since the Shotgun takes four shots, that means that you will have to track them down three times.
The best weapon for dealing with them is your Z-11.
Does Rollerdrome’s Spider Tank have you up against the ropes?
Well, follow this guide to squash that nasty spider!
They take a ton of hits and flood the arena with missiles.
As soon as one enters the arena, take them out.
The last thing you want is to have to deal with more than one of them at a time.
Here is where yourGrenade Launchertruly shines.
With any other gun, you have to take out their flamethrowers independently.
Like with the Riot Guards, if you are inSuper Reflex TimeyourDual Pistols will damage the Mecha Brut.
Theyhover above you and then stomp downon top of you.
That is their only attack.
However, it is worth noting that they alsoleave a pool of acid behindafterthey stomp down.
Oh, andif they land on you, it is likely game over.
Their stomp attack is extremely powerful.
The stomp will give you the chance to dodge.
However, you are playing with fire, as one misstep could be the end of your run.
You arefar better off taking them out from a distance using your Z-11.
The Grenade Launcher will also work.
It takes two fully charged shots of your Z-11 to beat them.
If youhit them out of the air with the first one, it willleave them dazed.
The best possible scenario is tokill these enemies long before they get close enoughto cause problems.
Make your skate through Rollerdrome a smooth one with these tips and tricks.