A good RPG foregoes that design and makes side questsrewarding, compelling missionsin themselves.
The reason an RPG takes thousands of hours to finish.
Besides that, the quests have to be interesting story-wise.
Here are the side quests that fulfill all this criteria.
These volcanos are fire.
She contributes from her own purse to help get the smithy up and running.
This side quest requires you to find five pieces of Pure Iron Ore to recruit the blacksmith.
Don’t worry, we’ve gota guide to help you find them.
Not so here, as your status means something in this quest chain.
The Mermaid Quest, however, doubles up and allows you to unlock both Nereids and Mole People.
It also features a lot of exploration and character interaction.
These underwater undine are anything but underwhelming!
To avoid failing this quest and missing out on two character classes, it’s best touse a guide.
It’s also novel in that there are two possible routes to get it done.
However, its mercy is short-lived as this quest also features some intense dungeons and boss fights.
Crusaders are also a very useful early-game class, so this quest is well worth the investment.
In exchange, you get to set down the Diviner path.
Some of these bosses will disappear after they kick your ass.
Others have some really strange requirements.
The Grimoire of Eld item convinces the Diviner to join your retinue.
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