Let’s go Full Throttle - it’s time to Hit the Road.

If you’re struggling with any of the conundrums placed in front of you, we have you covered.

Useboth items with the Alien Brainand use theJumper Cablesto hook them up together.

Sam and Max Devil’s Playhouse Episode 1 Walkthrough

This will unlockTeleportation, which you used in the prologue.

Unfortunately, you’re thrown out immediately, with Max kept inside.

Inside,talk to Momma Boscoabout everything.

90s Point & Click on the left a bar in Blade Runner, in the middle Pajama Sam from Pajama Sam: No Need To Hide When It’s Dark and on the right Manuel

Pick up theRemote Controlon the machine underneath Momma Bosco.

This sequence will also reveal your next objective: to find the Meesta Pizza that Skun-ka’pe went to.

How To Track Skun-ka’pe

We begin this search at theMeesta Pizza.

Speaking with Agent Superball in Sam and Max The Devil’s Playhouse Episode 1.

This will lead you right to General Skun-ka’pe… for better or for worse.

Then, useTeleportation with Stinky’s Cellto get out of jail yourself.

This will, unfortunately, end with you being placed in the Penal Zone.

Acquiring the Remote Control in Sam and Max The Devil’s Playhouse Episode 1.

How To Place The Homing Beacon On General Skun-ka’pe

This task is quite easy.

With this done, it’s time to work on the Rift Generator.

How To Beat Skun-ka’pe

This is the final puzzle to contend with in Episode 1!

Meesta Pizza shop in Sam and Max The Devil’s Playhouse Episode 1.

Bob’s Toys shop in Sam and Max The Devil’s Playhouse Episode 1.

The alien brain with some issues in Sam and Max The Devil’s Playhouse Episode 1.

Skunkape during the final confrontation in Sam and Max The Devil’s Playhouse Episode 1.

Ace Attorney Investigations Collection, Ghost Trick: Phantom Detective and  Killer Frequency.

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Sam & Max: The Devil’s Playhouse Remastered