How can the graphic novel adaptation of Returnal tell Seline’s story?
PlayStation once had a diverse slate of games that targeted different audiences.
Santa Monicamade character action games.
But Sony now only really offers various flavors of third-person action.
Sometimes it’s third-personstealthaction, likeThe Last of Us Part 2.
Sometimes it’s third-personmultiplayeraction, likeHelldivers 2.
Sometimes it’s third-person actionadventure, likeGod of War Ragnarok.
And sometimes it’s third-personopen-worldaction, likeSpider-Man 2.
But the perspective and focus remain similar.
When games can be so many things, its a bummer to see this one paradigm become so prevalent.
For Returnal, Housemarque switched to a more cinematic, third-person approach.
There’s a lot to like here.
And, honestly, I like third-person action games more than the kinds of games Housemarque was making before.
This is a win for me.
I’ll play Saros and I’ll probably like it because I like third-person action games.
But variety is a good thing.
Sony is only hurting itself by defining what a PlayStation game can be this narrowly.
It’s a loss for the industry when everything gets the hammer.
Are live service games the problem or the solution?