The appeal ofUnchartedis seeing incredible stuff happen to (and around) characters you care about.

It’s getting flipped upside down as a freighter capsizes and floods with seawater.

It’s brawling atop a train as it speeds its way through the snow-capped Himalayas.

Sonin anc Shadow with Sonic Adventure 2 in the background.

It’s falling into the Rub' al Khali Desert then getting lost among its picturesque dunes.

The series is built on these moments of wonder, strung like pearls on a necklace alongside character development.

But what if I told you…Sonicis, too?

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As I said, its the core appeal of Uncharted.

Sonic does the same thing, and has since the beginning.

When you run so fast that the camera struggles to keep up, that’s spectacle.

Collage image with Nathan Drake, Shadow, and Sonic the Hedgehog.

When you see the city lights twinkling in the background of Casino Night Zone, that’s spectacle.

That was a grade A spectacle.

The expanded Sonic Generatons remaster sets up a bright future for both hedgehogs.

Sonic skating through City Escape in Sonic Adventure 2.

These games all offer up evocative images during and on either side of their most iconic levels.

Sega’s platformers are also character-focused stories, like Uncharted.

I wasn’t just there to go fast.

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Uncharted is a better written series, and the games have a much higher batting average than Sonic.

There’s no Uncharted cycle, after all.

The train gets all the love, but the boat is an epic set piece that spans several levels.

Uncharted