Hazelight’s follow-up to It Takes Two offers a path forward for multiplayer games.
When asked about those themes during a roundtable interview, Fares gave an uncharacteristically passive answer.
But I will still argue that the core of the story is about friendship.
Thats the actual core.
During the first hour the controls felt sluggish and delayed, especially when moving the camera.
After a while someone from the studio came over and changed a setting on the TV.
After that the controls were smooth as butter.
If other previews mention sluggish controls, they may have been having the same technical issue I was.
The fantasy levels tend to be more puzzle-focused.
These are slower, more exploratory levels that balance out the fast-paced sci-fi levels nicely.
Suffice to say there was never a stale moment in my three-hour session.
Thats a perfect Hazelight moment.
There were so many more moments like this.
This is one of those challenges that can ruin a fragile relationship if you cant be patient.
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