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Split Fictionisn’t very similar toIt Takes Two.
They aren’t all gold, but they never stick around for long enough for us to notice.
Split Fiction goes for depth over breadth.
In the level Final Dawn, that idea is ‘shooting’, a classic video game mechanic.
These ideas rmake it Split Fiction’s best level.
Unfortunately, they also make it Split Fiction’s worst.
It’s the place the game most lets loose.
Sometimes they glow red or blue, and need either Mio or Zoe to take their shields down.
There are shooting galleries that must be hit in sync.
There are jetpacks to offer verticality.
It even turns 2D for an elongated section, reimagining all of these mechanics afresh.
It’s everything you’re able to do in a shooter inside a single level.
Even with all this going for it, there are still drawbacks.
That costs it points, but it doesn’t make it the worst.
Most of Split Fiction follows a simple dynamic.
Mio does one thing, Zoe does another.
Sometimes they do the same thing in tandem, with some solo platforming segments thrown in there.
Final Dawn is the biggest change to that successful dynamic.
Instead, you are two elite operative soldiers and must act like it.
I know, I played with one.
You cannot muddle through Final Dawn.
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