Split Fictionisn’t very similar toIt Takes Two.

They aren’t all gold, but they never stick around for long enough for us to notice.

Split Fiction goes for depth over breadth.

Oblivion Remastered screenshot of Skingrad guard stood against a stone wall.

In the level Final Dawn, that idea is ‘shooting’, a classic video game mechanic.

These ideas rmake it Split Fiction’s best level.

Unfortunately, they also make it Split Fiction’s worst.

From left to right: Male Hawke in Dragon Age 2, Lucanis in Dragon Age: The Veilguard, and Solas in Dragon Age: Inquisition

It’s the place the game most lets loose.

Sometimes they glow red or blue, and need either Mio or Zoe to take their shields down.

There are shooting galleries that must be hit in sync.

The portal to Shivering Isles in Oblivion Remastered.

There are jetpacks to offer verticality.

It even turns 2D for an elongated section, reimagining all of these mechanics afresh.

It’s everything you’re able to do in a shooter inside a single level.

Zoe aiming at Mio in Split Fiction

Even with all this going for it, there are still drawbacks.

That costs it points, but it doesn’t make it the worst.

Most of Split Fiction follows a simple dynamic.

Fighting Factory Warden in Final Dawn level of Split Fiction

Mio does one thing, Zoe does another.

Sometimes they do the same thing in tandem, with some solo platforming segments thrown in there.

Final Dawn is the biggest change to that successful dynamic.

Mio and Zoe as side scroller shooters in Split Fiction

Instead, you are two elite operative soldiers and must act like it.

I know, I played with one.

You cannot muddle through Final Dawn.

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