Of course, that leaves us wondering what kind of characters we will see.
These guest characters also opened up the potential for collaboration with many more franchises for future guests.
Surprisingly enough, she was also excluded from SF5, despite appearing in many characters' stories.
C. Viper’s return to Street Fighter 6 is certainly something we all want.
His main strategy involves outmaneuvering the opponent and rushing them down with 50/50s.
With just a few adjustments, Kazuya’s moves can easily fit into Street Fighter 6.
As expected with shotos, her toolkit includes fireballs and DPs.
Street Fighter 6 has some stunning stages to fight in, but which of the bunch is the best?
This list will get to the bottom of that question!
Sakura would be extremely strong in Street Fighter 6 because of the addition of drive rush.
This allows shoto characters to throw a fireball and follow it up with a drive rush.
His gameplay requires players to play fundamental Street Fighter, with little to no gimmicks.
She was then introduced as a playable character in Street Fighter Alpha 3.
Her playstyle is purely based on spacing and whiff punishing.
You must also have instant reactions so that you’ve got the option to one-hit confirm her moves.
Karin could also get some interesting offensive capabilities with drive rush and other Street Fighter 6 mechanics.
She’s an iconic character with a fighting style that can be perfectly incorporated into Street Fighter 6.
While Yor’s fighting style is nothing too flashy, she could easily pass a Street Fighter 6 character.
For fireball-bang out attacks, she could throw Kunai or some assassin tools.
Street Fighter 6 has great characters beyond the main roster.
Capcom even released a Yor vs Chun Li short video animation to commemorate the collaboration.
The hardest part is bringing a 2D animated character to life in a 3D game.
He then made his debut in Street Fighter Alpha 3 as a playable character.
As expected from a brawler, Cody is an offense-based character who deals tons of damage.
Cody deserves to be in Street Fighter 6 simply because he’s a pure street fighter.
He has no special superpowers, he simply throws rocks and dust at his opponent.
Street Fighter 6 can certainly benefit from a brawler like Cody.
She is notorious for her slow walk speed, but more than makes up for it.
Slow but high-damaging characters exist in Street Fighter 6, but none are quite like Makoto.
Jamie is the closest one, but he doesn’t get his command grab until the 3rd drink.
A character like this would be a breath of fresh air in Street Fighter 6.
It would also be interesting to see how his defensive play style does in an offense-heavy game.
Urien would likely be able to abuse drive rush pressure to its maximum potential.
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