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Simulation games are big business.
These games embrace the mundanity of life.
Opening a TCG shop is a popular fantasy at the moment.
Opening a TCG shop is a difficult business for anyone.
Youre becoming an independent business owner and you have all the pitfalls that come with that.
you oughta manage stock, arrange the shelves, and talk to customers.
Thats the fun bit, the bit the simulator will, you know, simulate.
I envy anyone who pays taxes at source.
I accept its probably for SEO reasons, but its still irksome.
Content creators have a leg up.
This is where TCG Card Simulator steps in.
But theres more to TCG Card Simulators popularity than just the core concept.
Its down to the monetisation.
TCG Card Simulator is a little more than a tenner on Steam.
In the game, there are no microtransactions.
Take the upcoming Pokemon Trading Card Game: Pocket, for example.
Spend more money, open more packs.
TCG Card Simulator has none of that.
This is why games like this are successful.
Indie simulator games understand that, but Pokemon hasnt got a clue.