After the great release of Warframe: 1999, players have enjoyed Hollvania and the Hex for countless hours.
But what lessons has the development team learned behind the scenes of such a massive content update?
Find out what’s coming up in Warframe: 1999!
I was pretty happy with where we got things, he explains.
I feel we completed pretty much all of the objectives we had, he adds.
I feel it works well as a challenging weekly activity, it does serve that purpose well.
So I don’t put it in the same position as Ascension, for example.
But Ascension is a custom map with a custom logic.
One of our pillars is variety, so the more viable options that players can use, the better.
The other aspect is that we take a stab at make a balance between weapon types.
Are we gonna go for Critical Damage-based weapons or Status weapons?
And here we are, making the 60th Warframe, right?
So, I do not find it hard to find ideas.
Ideas come relatively easily, you just have to have fun with them.
How have hardcore players responded to those changes?
The complicated part is balancing between making things for new and veteran players.
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