You didn’t think you’d be leaving the lodge so quickly, surely?

Point and Click games are something of a classic, but some still hold their own today.

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The bridge blowing up in The Crimson Diamond.

This chapter involves some very interesting tasks that relate to Nancy’s passions: mineralology and geology.

Here’s our walkthrough.

Leave the bedroom and head to the front of the lodgeto meet up with Kimi and progress the story.

Split Image of The Neverhood and Grim Fandango

Before taking the stairs down, you caneavesdrop on some conversationsinGuest Bedroom 3and theServant’s Quarters!

You’ll need to firstcollect sometoolsto be used with her expertise and thenfind some samplesto examine.

Before you get on with these tasks, there’s a missable conversation to overhear going on in theStudy.

Taking a ride to the train station in The Crimson Diamond.

As ever,[listen with glass]to hear it.

There’s also an ice box with a puddle underneath.

To get to the Boathouse, you’ll need to leave the lodge and move to the southeast.

Eavesdropping on a conversation behind a door in The Crimson Diamond.

Enter the boathouseusing the door to its left and then[initiate the tacklebox]inside.

[Pick up hammer]to complete this task.

How To Get A Shovel

The shovel is also found outside the lodge.

Searching the study fireplace in The Crimson Diamond.

You’ll need toenter the Garden Shed, which is to the right of the lodge.

It’s one screen north from the axe in the stump.

First, leave the lodge and head to the south until you hit the Bridge.

Looking at the icebox in The Crimson Diamond.

Then, head east until you reach theJetty, which is a short pier.

On this screen,[dig for a sample]to get the first of three.

While on this screen, use[examine log]to discover a whistle.

Searching Kitchen cupboards in The Crimson Diamond.

Naturally, use[take whistle]to grab it - you’ll need it very soon!

It’s revealed to be a duck call.

From the Jetty, head west until you reach a dead end withKimi and the cormorants.

Searching the tacklebox in The Crimson Diamond.

To do so,[blow duck call].

Then,[take sample]once Kimi has left the screento get the second of three!

As with Kimi, you’ll need to find a way to get rid of Albert.

Outside the Garden Shed in The Crimson Diamond.

With him gone,[take sample]to get the third and final sample!

Nancy will mention asking Albert to borrow his kit, so we’ll need to do that.

First,open your inventoryand use theeye icon and the loupe iconwith all three samples.

Digging for samples at the Jetty in The Crimson Diamond.

Also, do this with the plate you picked up to determine its usefulness as a streak plate.

He’ll refuse, of course, but this is a necessary step to progress the story.

When prompted, enter the Dining Room.

Blowing a duck call at the cliff in The Crimson Diamond.

Of course, there are some interesting things to do that you might miss otherwise!

This will end the chapter.

Grab a cup of tea and crack the case with these cozy mystery games.

At the boulder with Albert in The Crimson Diamond.

Examining samples in the inventory in The Crimson Diamond.

Delivering broth to Margot in The Crimson Diamond.

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The Crimson Diamond