If you like fast, energetic FPS gameplay, this is your main.
The light class specializes in extremely fast movement, deception tactics, and exotic weaponry.
The Basics Of The Light Class
The light classacts like a specialist.
If you want to double down and dominate close-quarters fights even more,unlock the SH1900 shotgunand have fun.
There are many options to serve diverse playstyles.
Movement players will tend to choose this one.
Viable
Grappling Hook
Hook attached to a cord to scale different surfaces quickly and easily.
This is a close-quarters powerhouse with good damage but mediocre range and a wild recon pattern.
XP-54
Automatic sub-machine gun with a fast fire rate, good damage, and a 30-round magazine.
This one is similar to the M11 but has a greater range at the cost of bullet count.
V9S
Semi-automatic pistol with a 15-round magazine will dominate in close quarters if you hit all your shots.
It’s a gun that rewards technical players that can hit follow-up shots easily.
If you find a good angle with this weapon, you’ll find a kill.
Sword
Highly-damaging melee weapon that can work in close-quarters fights.
Mediocre
LH1
Semi-automatic battle rifle with high damage per bullet, especially headshots, and a 15-round magazine.
Its range is almost infinite, but the recoil is very high.
It’s a rewarding gun for experienced players.
For mobility players looking for a casual experience, it barely works.
SR-84
Bolt-action sniper rifle that features a high-zoom scope.
At least it’s a fun gun to use.
Throwing Knives
Knives that can be thrown without ADSing.
The secondary attack must be charged four seconds before shooting.
It’s great for controlling access points and burning gas away.
It can be thrown overhand by pressing the fire button or underhand by pressing the aiming button.
It can be thrown overhand by pressing the fire button or underhand by pressing the aiming button.
It can be thrown overhand by pressing the fire button or underhand by pressing the aiming button.
Flashbang
One grenade that blinds, deafens, and disorients enemy players for a short period of time.
It can be thrown overhand by pressing the fire button or underhand by pressing the aiming button.
Glitch Grenade
Two grenades that disable specializations and gadgets deployed on the battlefield.
It also disables enemy players' UI.
It can be thrown overhand by pressing the fire button or underhand by pressing the aiming button.
Vanishing Bomb
One grenade that cloaks you or any teammates close to the explosion radius.
It explodes upon impact with any surface.
It can be thrown overhand by pressing the fire button or underhand by pressing the aiming button.
Breach Charge
One charge of highly potent explosives that can be detonated remotely.
Great to remove walls or slabs to create access points in a second.
Motion Sensor
Three devices that detect enemy players moving close to them and reveal them to the whole team.
Great to place on stairs and doors.
It needs line of sight to work.
Stun Gun
Little gun that stuns and slows opponents for a short period of time.
Enemies that are stunned will not be able to aim down sights but will be able to shoot back.
For your first gadget, usefrag grenades.
For the second slot,flashbangswill do.
For the third, go withgoo grenades.
it’s possible for you to alsoone-clip enemies from behindif you get up and close using the M11.
For your first gadget, go withfrag grenades.
For the second slot, thestun gunis king.
For the third, use thevanishing bomb.
For your first gadget, usegas grenades.
For the second slot, go with thebreach charge.
For the third, useglitch grenades.
For your first gadget, use thestun gun.
For the second slot, getgas grenades.
For the third, usefrag grenades.
These simple builds will let you have fun in The Finals while learning the light class.
All the secret tricks pro players use in The Finals are now at your disposal.
Increase your skills with this list.