Empower your allies with the power of Luna’s music.

Researching the IRD is done through the “Altered Design” quest in Albion.

Upon conversing with HQ, talk to Anais about forging the Inversion Reinforcement rig.

First Descendant Inversion Reinforcement Mechanic

The IRD’s passives are tiered by columns.

For example, column two is locked until you spend a point in the first column.

It’s virtually identical toDestiny 2’sseasonal artifact.

The First Descendant Luna Pose

You may only havethree perksenabled at a time.

Activate perks cannot be in the same row.

Fifth-column passives arealwaysactive; they don’t need to be toggled and don’t contribute towards the three-perk limit.

The First Descendant Season 1 Quest Start On Map

Each stack grants +3.7% HP and -0.9% DEF.

Kills grant Shield Particle Augmentation for 30s.

Each stack grants +3.3% Shield and -0.9% DEF.

The First Descendant Ironheart Particle Challenges

Kills grant Neural Focus Augmentation for 30s.

Each stack grants +3% MP and -1% Skill Range.

Kills grant Inversion Particle Augmentation for 30s.

First Descendant Hunt Perks

Each stack grants +3.2% DEF and -0.9% HP.

Enhanced Pain Suppression (Passive)

While any Hunt perk is active, you gain 4.1% damage resistance.

The Hunt row modifies your Descendant’s stats whenever you kill an enemy.

The First Descendant Python SMG Featured

Each perk has apositive modifier and a negative modifier, both of which scale as you kill enemies.

Each perk can stack up to five times and lasts for 30 seconds.

The MP bonus is comparable to a fully-maxed MP mod on your Descendant.

First Descendant Attribute Perks

We cover EHP in more detail inour DEF guide.

This tier list ranks every Ultimate and Rare weapon in The First Descendant.

Which one is the best?

First Descendant Recovery Perks

Attribute Perks

Weapon reloads grant Flame Particle Membrane for 5s.

Each stack grants +2.6% Fire Resistance and +1.1% Skill Cost.

Weapon hits grant Chill Particle Membrane for 5s.

First Descendant Survival Perks

Each stack grants +2.6% Chill Resistance and +1.1% Skill Cost.

While aiming, gain Toxic Particle Membrane for 5s.

Each stack grants +2.6% Toxic Resistance and -1.5% ATK rating with all weapons.

First Descendant Season Perks

On weak point hit, gain Electric Particle Membrane for 5s.

Each stack grants +2.6% Electric Resistance and -3.2% skill critical hit chance.

While any Attribute perk is active, all attribute resistances are increased by 10.7%.

The First Descendant Squad Fighting A Horde Of Enemies In Kingston.

None of these perks are good.

Elemental resistances shouldn’t be ignored if you’re fighting Colossi, but these only give percentage buffs.

Better options are available.

Live-Service Games

Incurs a 25-second cooldown.

Every 60 seconds, you have a chance to recover MP.

The proc chance and MP restored change every minute.

The First Descendant

MP restored scales off max HP.

While using the Grappling Hook, recover 2.5% of your shield every 0.1s, up to 25%.

While grappling, gain 13% damage resistance.

Incurs a 20s cooldown.

Standing near an ally for 5 seconds restores 10% of their max HP.

Incurs a 10-second cooldown.

Firearm critical hits have an 18% chance of cleansing a random debuff.

Gain debuff immunity for 3s when this triggers.

Incurs a 5-minute cooldown.

Recovery perks give you a way to restore resources during combat.

The chance varies depending on the buff you receive.

If you need more survivability,Recovery Maneuver’sgrappling DR is quite useful in Void Intercept fights.

If you play as Yujin, consider using Arche Assimilation for even more healing options.

While the cooldown is extreme, it’s a free debuff cleanse for virtually every build.

Survival Perks

Gain Void Adrenaline for 3s when a Colossus lowers your HP to 20%.

Void Adrenaline grants +20% movement speed at the cost of -32% ATK rating.

Attacking a Legion of Immortality grants 15% damage resistance for 5 seconds.

Attacking an Order of Truth grants 15% damage resistance for 5 seconds.

Attacking a Legion of Darkness grants 15% damage resistance for 5 seconds.

During Intercept battles, gain 1.8% damage resistance every 150 seconds.

Stacks up to 3 times.

Lasts for the entire fight.

Survival perks focus on damage resistance against certain enemy types.

While the passive perk grants free DR, it takes a while to ramp up.

You’re looking at a 5.2% DR buff for the last two minutes of a Colossus fight.

Seasonal Perks

Identify Energy Source

Firearms deal double damage to lesions in Invasion missions.

Order of Truth only.

Arche Tiles in Invasion missions grant +4.6% DEF per second, up to x5 stacks.

Legion of Darkness only.

Excava grenades in Invasion missions grant +35% ATK rating for 2s once charged.

Incurs a 20-second cooldown.

While under 300 movement speed, gain -20% skill cost but -5% skill range and fire rate.

When all skills are on cooldown, your next skill gains 8% cooldown reduction.

Incurs a 210-second cooldown.

Perks in the season row are meant to make Invasion missions easier to complete.

you’re free to’t go wrong withIdentity Energy Source.

Unconsciousnessis a decent passive for most builds.

This doesnotbypass the 90% CDR cap.

You ideally want to use a Descendant with moderate CDR investment to make the most out of this passive.

Use these XP farms to level your Descendants quickly.