It looked like a cool action game, but it could easily have been Yet Another Soulslike.
Worse, it gave a mild not quite there yet vibe of aForspoken.
ItsBayonettawith a little bit of the vastly underratedAstral Chainsprinkled in there.
Its exactly the sort of game I want, and gaming seems to be embracing them again.
EvenBlack Myth: Wukong, whilemore of a true Soulslike, has that cinematic energy.
These are exciting times for Chinese games development.
Tides Of Annihilation Walks The Walk, Can It Talk The Talk?
Im still not entirely on board.
However, those moments of contextual dialogue left a lot to be desired.
Exchanges feel grating and clunky, designed entirely for exposition and to set up hackneyed lines.
Ive seen a lot to be excited about, and a little bit that concerns me.
But all in all, Tides of Annihilation might have made the biggest splash at State of Play.