Eventually, you’ll even be able to build robots to increase your workforce!

As if shaping the young minds of future generations wasn’t hard enough, already.

These are the best builds to sink your museum’s time and money into.

Two images. The left is a student using a desk for a class. There’s a laptop and science equipment near the back. The right photo is a student and teacher casting spells during class.

This list focuses on single-use items and museum utilities.Custom Contraptionshave their own separate list;check it out here.

That means you canmove it around the museum as you change your layoutwithout too much hassle.

Realization Stations provideBuzz and Entertainment, and crucially, Knowledge that Child guests can retain.

Several dinosaur fossils from Two Point Museum.

The cheese increases your staff’s overallrank.

Nice one, devs.

The whole problem can be avoided if you justbring a Curse Counteron ghostly Expeditions.

Grand Theft Auto 6 Jason Close-Up Driving

That’s especially true offish for your Aquariums, which need multiple specimens to be able to reproduce.

With a surplus of customization options across several fleshed-out museums, you’ll be curating for quite some time.

The solution, of course, is robots.

a workshop, flanked by a cafeteria on the left and an analysis room on the right, in two point museum.

This is especially true of the dreadedMeteormites, a spaceborne illness that spreads like wildfire.

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a professor uses a realization station in two point museum.

the cargo selection screen for an expedition in two point museum, with rank cheese highlighted.

an expedition uses a curse counter to counter a curse in two point museum.

the workshop crafting menu in two point museum, with plant camouflage highlighted.

an expedition uses a survey scanner in two point museum.

an expedition using an illness elixir to block an event in two point museum.

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Two Point Museum