Cargo

Effect

XP-dition Journal

All team members get 15% more XP from the Expedition.

First Aid Kit

Removes the leftmostInjury Event.

Haggling Handbook

Reduces the cost of the Expedition by 20%.

a staff member makes a spirit key in the workshop in two point museum.

The XP-dition Journal isoccasionally a requirement for countering Events, as well.

The Haggling Handbook can make unaffordable Expeditions fit within your budget, albeit barely.

Curse Counter

Wailon Lodge

$4,500

Removes the leftmost Curse Event.

a cave person on the loading screen of two point museum.

Hellhole Repellent

$250

11 days

Removes the Hellhole Holdup Event.

Illness Elixir

Bungle Wasteland

$7,500, 1 Mulch

Removes the leftmost Illness Event.

Plant Camouflage

$5,000, 1 Mulch

Removes dangerous Events that specifically require Plant Camouflage, like Man-Eating Plant.

an expedition with a journal to boost xp gain in two point museum.

Metal and Whirlicogs are found atOreful MineandSurplus Suppliesin Bungle Burrows, respectively.

Mulch is obtained byhaving a Science Expert build a Mulch-O-Maticand putting Botany Exhibits into it.

Which Cargo Should You Build?

the cargo selection for an expedition in two point museum.

In general, it’s best to have a ready supply ofIllness Elixirs and Survey Scanners.

Guests won’t donate if they’re not having a good time, after all.

Two Point Museum AchievementTrophy Guide

Triple-A Games

Two Point Museum