For some weapons, these Blessings come pre-applied, while on others, you’ll need to apply them.
Two sides of a similar Imperium coin.
How To Earn Weapon Blessings
You earn weapon Blessings through weapon mastery.
Blessing
Description
Weapon Availability
Flesh Tearer
Add 5-8 bleed stacks on landing acritical hit.
Combat Blade
Executor
Add 4-6 percent strength whenrepeatedly hitting a weak spot; stacks 5 times.
Combat Blade / Bully Club
Lacerate
Add 1-4 bleed stacks whenhitting non-weak spot.
Mercy Killer
Add 52.5-60 percent damagewhen attacking an enemy’s weak spot.
Precognition
Add 45-60 percent finesse damage for 2 seconds after successfullydodging an enemy attack.
Ruthless Backstab
Add 70-100 percent rending whenhitting an enemy with a backstab.
Smackdown
Add 12.5-20 percent critical chance for 2 seconds afterhitting an enemy with a special hit.
Uncanny Strike
Add 12-24 percent rending for 3.5 seconds afterattacking an enemy weak spot; stacks 5 times.
Combat Axe
Decimator
Chainingmore than 2 attacksadds 2-5 percent power; stacks 10 times.
Headtaker
Add 3.5-5 percent strength for 3.5 secondsafter a hit; stacks 5 times.
Shred
Add 2.5-4 percent critical chance tochained hits; stacks 5 times.
Vicious Slice
Add 14-20 percent impact to each enemy already hit withthe same attack.
Devil’s Claw Sword
Wrath
Add 25-40 percent cleaveon attacks; stacks 5 times.
Heavy Sword
Chained Deathblow
Add 5-20 percent critical chance for 3 seconds aftergetting a weak spot kill.
Deathblow
Add 7.5-15 percent weak spot damage; weakspot killsignore enemy hit mass.
Perfect Strike
Critical hitsignore enemy armor hit mass bonus; add 2.5-4 percent critical hit damage.
Heavy Sword / Heavy Eviscerator / Latrine Shovel / Bully Club
Opportunist
Add 10-25 percent rending whenattacking staggered enemies.
Slaughter Spree
Add 40-100 percent critical chance followinga weak spot critical kill.
Momentum
Hitting3 or more enemies with one attackrestores 12-15 percent toughness.
Thunder Hammer
Falter
Weakspot hitsincrease enemy stagger by 60-90 Percent; increase ranged stagger strength by 30 percent.
Shock Maul
High Voltage
Add 10-25 percent damage toelectrocuted enemies.
Lightning Reflexes
Stun attackers withtimed blocks, gaining you 10-25 percent melee strength for 3 seconds.
Overwhelming Force
Staggered enemieshave a 10-25 percent chance to become stunned; 3.5-5 second cooldown.
Blaze Force Sword
Deflector
Block meleeand ranged attacks; reduce block cost by 22.5-30 percent.
Exorcist
Repeated weak spot hitsquell 2-5 percent of peril.
Superiority
Add 5-12.5 percent strength for 7 seconds afterkilling an elite; stacks 3 times.
Unstable Power
Gain 14-20 percent strength,scaled by your peril.
Take A Sword
Add 45-60 percent weak spot damage for 3 seconds afterpushing an enemy.
Sapper Shovel
Sucker Punch
Add 7.5-15 percent critical hit chance for 3 seconds afterlanding a special action hit.
Latrine Shovel
Confident Strike
Add 5-8 percent toughnesson a chained hit.
Latrine Shovel / Cleaver / Bully Club
Bash
Add 7.5-15 percent critical chance for 3 seconds afterpushing an enemy.
Cleaver
Tenderiser
Add 7.5-15 percent strength on hits witha weapon special attack.
No Guts, No Glory
Gain 50 percent toughness regeneration for 2-5 seconds afterelite special action hit.
Pickaxe
Torment
Add 12-24 percent strength for 3.5 seconds afterlanding a weapon special hit.
Supercharge
Add 1-4 stacks of brittleness onan energised hit.
Both Barrels
Firing both barrelsand killing an enemyincreases next reload speed by 40-70 percent.
Assault Shotgun
Deathspitter
Gain 5-6.5 strength for 5 seconds afterclose range kill.
Speedload
Gain 7-10 percent reload speed for 3 seconds afterkilling an enemy in close range; stacks 5 times.
Stripped Down
Gain immunity to ranged attacks while sprintingif your stamina is over 50-80 percent.
Braced Autogun / Infantry Autogun / Recon Lasgun
Between The Eyes
Weak spot hitsgrant suppression immunity for 2.4-3.6 seconds.
Headhunter Autogun / Quickdraw Stub Revolver
Deadly Accurate
Gain 70-100 percent extra damageon critical weak spot hits.
Headhunter
Gain 14-20 percent critical chance ona weak spot hit; resets on critical hit.
Infantry Autogun / Recon Lasgun
Raking Fire
Add 32.5-40 percent damage whenshooting at the back of enemies.
Shredder Autopistol
Execution
Add 5-20 percent damage againststaggered enemies.
Bolt Pistol
Gloryhunter
Gain 18-30 percent toughness afterkilling an elite.
Point Blank
Gain 14-20 percent ranged critical chance for 3.5 seconds aftera melee kill.
Bolt Pistol / Quickdraw Stub Revolver
Puncture
Hitting an enemy witha ranged attackadds 1-4 bleed stacks.
Overpressure
Gain 2-5 percent strength,scaling with remaining ammo; stacks 5 times.
Penetrating Flame
Apply 1-4 stacks of 1 percent brittleness for 5 secondson direct hit; stacks 20 times.
Purgation Flamer / Force Staff
Quickflame
Gain 24-36 percent increased reload speedwhen empty.
Showstopper
Elite and special enemieshave 14-20 percent chance to explodeon kill.
Efficiency
Reduce ammo use by 33 percent afternot firing for 4.5-5 seconds.
Infantry Lasgun
Infernus
Apply 1-4 burn stackson critical hit; stacks 3-12 times.
Heavy Laspistol
Desperado
Gain 5-12.5 percent critical chance for 2 seconds aftersuccessfully dodging an enemy attack.
Reassuringly Accurate
Gain 10-16 percent toughness aftera critical hit kill.
Heavy Laspistol / Grenadier Gauntlet
Hand-Cannon
Gain 30-60 percent rending whenlanding a critical hit.
Quickdraw Stub Revolver
Trickshooter
Gain 4.5-6 percent strength whenchaining weak spot hits; stacks 5 times.
Armourbane
Add 2-4-6-8 stacks of 2.5 percent brittlenesson enemies you hit; stacks based on charge level.
Helbore Lasgun
Hot-Shot
Gain 20-50 cleaveon weak spot hits.
Weight Of Fire
Reduce charge time by 6-12 percent bychaining charged attacks.
Focused Cooling
30-60 percent heat generation reduction aftera critical hit.
Plasma Gun
Gets Hot!
Higher heat levelincreases critical hit chance by 27.5-50 percent; also increases critical damage by 4-10 percent.
Optimised Cooling
Charge speed scalesoppositely with heat level.
Power Blast
Gain 2.5-5 percent to 10-25 percent critical hit chancebased on charge level.
Rising Heat
Add 5-20 percent extra damagescaling with heat level.
Volatile
Gain 2.5-4 percent charge speedwith low overheat; stacks 5 times.
Focused Channeling
Reducesecondary attack move penaltyby 20-50 percent, and this attack cannot be interrupted.
Force Staff
Warp Flurry
Reduce charge time by 5.5-8.5 percent whenchaining secondary attacks; stacks 3 times.
Warp Nexus
Gain 3.5-5 percent and 14-20 percent critical chance,scaled with current peril.
Disruptive
Secondary attacksthat hit at least 3 enemiesgrant 15-30 percent extra strength on melee for 3.5 seconds.
Grenadier Gauntlet
Explosive Offensive
Gain 6-15 percent strength for 5 seconds afterhitting multiple enemies with a special weapon attack.
Gauntlet Momentum
Chained hits with meleeincrease melee strength by 2-5 percent; stacks 10 times.
Pinpointing Target
Gain 5-8 percent strengthevery 0.4 seconds spent aiming; stacks 5 times.
Pulverise
Gain 10-25 percent critical chance for 3 seconds aftergetting a melee kill.
Charmed Reload
Load 2-5 bullets from reserve afterlanding a critical hit.
Adhesive Charge
Grenades stick toOgryns and monstrosities, and you deal 6-15 percent extra damage to them.
Rumbler
Blast Zone
Add 3-6 percent explosion radius forevery shot in continuous fire; stacks 5 times.
Marksman’s Reflex
Gain 15-30 percent reload speedon projectile weakspot hit.
Pierce
Gain 10-25 percent staggeron special attacks, and ignore armor hit mass bonus.
Rumbler / Kickback
Shrapnel
Apply 1-4 bleed stackson close range explosions.
Expansive
Gain 30-42 percent melee strength afterhitting at least 3 enemies with a ranged attackfor 3.5 seconds.
Born In Blood
Gain 4.5-6 percent toughness aftera close range kill.
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