For some weapons, these Blessings come pre-applied, while on others, you’ll need to apply them.

Two sides of a similar Imperium coin.

How To Earn Weapon Blessings

You earn weapon Blessings through weapon mastery.

A Zealot stands in front of the Shrine of the Omnissiah, ready for it to bless her weapons for the coming battles.

Blessing

Description

Weapon Availability

Flesh Tearer

Add 5-8 bleed stacks on landing acritical hit.

Combat Blade

Executor

Add 4-6 percent strength whenrepeatedly hitting a weak spot; stacks 5 times.

Combat Blade / Bully Club

Lacerate

Add 1-4 bleed stacks whenhitting non-weak spot.

A collage of art from Space Marine 2 and Warhammer 40k Darktide.

Mercy Killer

Add 52.5-60 percent damagewhen attacking an enemy’s weak spot.

Precognition

Add 45-60 percent finesse damage for 2 seconds after successfullydodging an enemy attack.

Ruthless Backstab

Add 70-100 percent rending whenhitting an enemy with a backstab.

Warhammer 40,000: Darktide - Grimoires Up Close And In Their Natural Habitat

Smackdown

Add 12.5-20 percent critical chance for 2 seconds afterhitting an enemy with a special hit.

Uncanny Strike

Add 12-24 percent rending for 3.5 seconds afterattacking an enemy weak spot; stacks 5 times.

Combat Axe

Decimator

Chainingmore than 2 attacksadds 2-5 percent power; stacks 10 times.

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Headtaker

Add 3.5-5 percent strength for 3.5 secondsafter a hit; stacks 5 times.

Shred

Add 2.5-4 percent critical chance tochained hits; stacks 5 times.

Vicious Slice

Add 14-20 percent impact to each enemy already hit withthe same attack.

Live-Service Games

Devil’s Claw Sword

Wrath

Add 25-40 percent cleaveon attacks; stacks 5 times.

Heavy Sword

Chained Deathblow

Add 5-20 percent critical chance for 3 seconds aftergetting a weak spot kill.

Deathblow

Add 7.5-15 percent weak spot damage; weakspot killsignore enemy hit mass.

Warhammer 40,000: Darktide

Perfect Strike

Critical hitsignore enemy armor hit mass bonus; add 2.5-4 percent critical hit damage.

Heavy Sword / Heavy Eviscerator / Latrine Shovel / Bully Club

Opportunist

Add 10-25 percent rending whenattacking staggered enemies.

Slaughter Spree

Add 40-100 percent critical chance followinga weak spot critical kill.

Momentum

Hitting3 or more enemies with one attackrestores 12-15 percent toughness.

Thunder Hammer

Falter

Weakspot hitsincrease enemy stagger by 60-90 Percent; increase ranged stagger strength by 30 percent.

Shock Maul

High Voltage

Add 10-25 percent damage toelectrocuted enemies.

Lightning Reflexes

Stun attackers withtimed blocks, gaining you 10-25 percent melee strength for 3 seconds.

Overwhelming Force

Staggered enemieshave a 10-25 percent chance to become stunned; 3.5-5 second cooldown.

Blaze Force Sword

Deflector

Block meleeand ranged attacks; reduce block cost by 22.5-30 percent.

Exorcist

Repeated weak spot hitsquell 2-5 percent of peril.

Superiority

Add 5-12.5 percent strength for 7 seconds afterkilling an elite; stacks 3 times.

Unstable Power

Gain 14-20 percent strength,scaled by your peril.

Take A Sword

Add 45-60 percent weak spot damage for 3 seconds afterpushing an enemy.

Sapper Shovel

Sucker Punch

Add 7.5-15 percent critical hit chance for 3 seconds afterlanding a special action hit.

Latrine Shovel

Confident Strike

Add 5-8 percent toughnesson a chained hit.

Latrine Shovel / Cleaver / Bully Club

Bash

Add 7.5-15 percent critical chance for 3 seconds afterpushing an enemy.

Cleaver

Tenderiser

Add 7.5-15 percent strength on hits witha weapon special attack.

No Guts, No Glory

Gain 50 percent toughness regeneration for 2-5 seconds afterelite special action hit.

Pickaxe

Torment

Add 12-24 percent strength for 3.5 seconds afterlanding a weapon special hit.

Supercharge

Add 1-4 stacks of brittleness onan energised hit.

Both Barrels

Firing both barrelsand killing an enemyincreases next reload speed by 40-70 percent.

Assault Shotgun

Deathspitter

Gain 5-6.5 strength for 5 seconds afterclose range kill.

Speedload

Gain 7-10 percent reload speed for 3 seconds afterkilling an enemy in close range; stacks 5 times.

Stripped Down

Gain immunity to ranged attacks while sprintingif your stamina is over 50-80 percent.

Braced Autogun / Infantry Autogun / Recon Lasgun

Between The Eyes

Weak spot hitsgrant suppression immunity for 2.4-3.6 seconds.

Headhunter Autogun / Quickdraw Stub Revolver

Deadly Accurate

Gain 70-100 percent extra damageon critical weak spot hits.

Headhunter

Gain 14-20 percent critical chance ona weak spot hit; resets on critical hit.

Infantry Autogun / Recon Lasgun

Raking Fire

Add 32.5-40 percent damage whenshooting at the back of enemies.

Shredder Autopistol

Execution

Add 5-20 percent damage againststaggered enemies.

Bolt Pistol

Gloryhunter

Gain 18-30 percent toughness afterkilling an elite.

Point Blank

Gain 14-20 percent ranged critical chance for 3.5 seconds aftera melee kill.

Bolt Pistol / Quickdraw Stub Revolver

Puncture

Hitting an enemy witha ranged attackadds 1-4 bleed stacks.

Overpressure

Gain 2-5 percent strength,scaling with remaining ammo; stacks 5 times.

Penetrating Flame

Apply 1-4 stacks of 1 percent brittleness for 5 secondson direct hit; stacks 20 times.

Purgation Flamer / Force Staff

Quickflame

Gain 24-36 percent increased reload speedwhen empty.

Showstopper

Elite and special enemieshave 14-20 percent chance to explodeon kill.

Efficiency

Reduce ammo use by 33 percent afternot firing for 4.5-5 seconds.

Infantry Lasgun

Infernus

Apply 1-4 burn stackson critical hit; stacks 3-12 times.

Heavy Laspistol

Desperado

Gain 5-12.5 percent critical chance for 2 seconds aftersuccessfully dodging an enemy attack.

Reassuringly Accurate

Gain 10-16 percent toughness aftera critical hit kill.

Heavy Laspistol / Grenadier Gauntlet

Hand-Cannon

Gain 30-60 percent rending whenlanding a critical hit.

Quickdraw Stub Revolver

Trickshooter

Gain 4.5-6 percent strength whenchaining weak spot hits; stacks 5 times.

Armourbane

Add 2-4-6-8 stacks of 2.5 percent brittlenesson enemies you hit; stacks based on charge level.

Helbore Lasgun

Hot-Shot

Gain 20-50 cleaveon weak spot hits.

Weight Of Fire

Reduce charge time by 6-12 percent bychaining charged attacks.

Focused Cooling

30-60 percent heat generation reduction aftera critical hit.

Plasma Gun

Gets Hot!

Higher heat levelincreases critical hit chance by 27.5-50 percent; also increases critical damage by 4-10 percent.

Optimised Cooling

Charge speed scalesoppositely with heat level.

Power Blast

Gain 2.5-5 percent to 10-25 percent critical hit chancebased on charge level.

Rising Heat

Add 5-20 percent extra damagescaling with heat level.

Volatile

Gain 2.5-4 percent charge speedwith low overheat; stacks 5 times.

Focused Channeling

Reducesecondary attack move penaltyby 20-50 percent, and this attack cannot be interrupted.

Force Staff

Warp Flurry

Reduce charge time by 5.5-8.5 percent whenchaining secondary attacks; stacks 3 times.

Warp Nexus

Gain 3.5-5 percent and 14-20 percent critical chance,scaled with current peril.

Disruptive

Secondary attacksthat hit at least 3 enemiesgrant 15-30 percent extra strength on melee for 3.5 seconds.

Grenadier Gauntlet

Explosive Offensive

Gain 6-15 percent strength for 5 seconds afterhitting multiple enemies with a special weapon attack.

Gauntlet Momentum

Chained hits with meleeincrease melee strength by 2-5 percent; stacks 10 times.

Pinpointing Target

Gain 5-8 percent strengthevery 0.4 seconds spent aiming; stacks 5 times.

Pulverise

Gain 10-25 percent critical chance for 3 seconds aftergetting a melee kill.

Charmed Reload

Load 2-5 bullets from reserve afterlanding a critical hit.

Adhesive Charge

Grenades stick toOgryns and monstrosities, and you deal 6-15 percent extra damage to them.

Rumbler

Blast Zone

Add 3-6 percent explosion radius forevery shot in continuous fire; stacks 5 times.

Marksman’s Reflex

Gain 15-30 percent reload speedon projectile weakspot hit.

Pierce

Gain 10-25 percent staggeron special attacks, and ignore armor hit mass bonus.

Rumbler / Kickback

Shrapnel

Apply 1-4 bleed stackson close range explosions.

Expansive

Gain 30-42 percent melee strength afterhitting at least 3 enemies with a ranged attackfor 3.5 seconds.

Born In Blood

Gain 4.5-6 percent toughness aftera close range kill.

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