The same classes from Operations are present here, although their progression systems and sandbox balance are entirely separate.
For if you’re not used to doing things in the God Emperor’s name.
But as with any class-focused game, some classes are a little stronger than others.
Today, we’ll rank all six from worst to best.
S-Tier Classes
Both theTacticalandHeavyclasses are tied for best PvP classes in Space Marine 2.
Tactical Marines have a solid dueling weapon with theBolt Rifle (with Grenade Launcher).
Its primary fire has a solid TTK at medium range, while the underbarrel grenade launcher trivializes group fights.
They even have team-wide wallhacks through theirAuspex Scanability.
TheHeavy BolterandHeavy Plasma Incineratorchew through groups of unsuspecting players.
you might even use yourIron Haloability to tank all incoming damage, although be aware of any Vanguards.
The best class for soloing group fights.
Features a grenade launcher, multiple grenades, and a wallhack ability.
Highest DPS class if supported by allies.
Great selection of weapons and a strong survivability skill.
A-Tier Classes
Our A-tier classes are theBulwarkandVanguard.
Both specs act as hard counters to other classes, although they usually have a small drawback.
Bulwarks forgo a primary weapon for a strong off-hand shield.
They’re effectively frontline tanks.
Absorb enemy fire, use yourPlasma PistolandChainswordto damage nearby foes, and pop yourChapter Bannerto restore ally armor.
They’re the ultimate close-range support class.
Vanguardstrade the versatility of the Tactical Marine for a powerfulGrapnel Launcher.
This skill inflicts aguaranteed two-second staggeron your opponent.
Trades a primary weapon for a physical shield, blocking enemy attacks.
Lacks ranged DPS, but has a potent class ability.
Grappling hook staggers targets, perfect for team shooting.
Low armor rating and CQC weapon selection.
God Emperor or Super Earth?
It’s perfect for quickly repositioning or escaping a sticky situation.
But when you’re first starting out, the Sniper will feel significantly worse.
TheirJump Packability allows them to sour into the skies and even hover briefly.
That’s convenient sinceyou don’t have a primary weapon.
You arenota class built for 1v1 duels or jumping into a group of enemies.
Assault is meant forclean-ups, not raw damage.
Your ground slam deals enough damage to kill weaker targets, and your melee weapons bypass armor entirely.
Excellent flankers with high burst DPS.
Cloak is great for repositioning but does nothing in duels.
Relies on teamplay to excel.
Best class for mobility and enemy cleanups.
Trades a primary weapon for vertical maneuverability.
Awful class for 1v1 duels, but strong with a good team.
Here are the best customization options in Warhammer 40,000: Space Marine 2!