The Quirks That Make Spyro Unique

There are a whole lot of games that comeclose.

In Mario 64, the portals are the paintings hanging in Peach’s castle.

In Astro Bot, the portals are the planets within the galaxies.

Spyro and Crash fighting over a game controller.

But Spyro’s approach is different for a few reasons.

In Mario 64, the stars are almost entirely contained within the paintings.

The Spyro games do this fairly often.

Old school Crash Bandicoot stuck in a wall.

The end of each level is also distinct.

But, going in, you don’t know what that goal is or where the exit will be.

Part of the reason I love revisiting old games is that you get glimpses of evolutionary dead ends.

Oblivion Remastered screenshot of Skingrad guard stood against a stone wall.

We have games, like Astro Bot, that build heavily on the 3D Mario model.

We have far fewer (if any) that build on these quirks in Spyro’s design.

Why does Crash Bandicoot have so few classic games?

Spyro with a level in the background.

spyro year of the dragon, spyro breathing fire while riding a skateboard

Triple-A Games

Super Mario 64